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Abhishek Kulkarni
Creator of
Recent community posts
Thank you Skywatcher for trying the game..glad you liked it.. aapki ideas muze bahoot ache lage.. especially the red light invisibility one..mouse shooting mein wo kahi bhi shoot kar payega aur utne animation sprites lagenge.. phir bhi dekhta hu if i can make it.. mera aur ek game hai Land of Cowboys , wo pura mouse shooting based hai.. wo pls check karna ek bar.. Dhanyawad
https://abhishek-kulkarni.itch.io/island-of-mogambo
Inspired by old retro games like Contra, Island of Mogambo is an exciting action adventure game set in an unknown land. I am Abhishek Kulkarni solo game dev from India, developer of this game. I have hand drawn all the pixel art & written the code. Music is from opengameart & Unity Asset store.
Pls TRY one level demo in the browser. If you like the demo please consider buying the game to play all the levels.
Controls - Arrow Keys + Z Shoot + X Jump . Down Arrow + Jump to move down platforms
In the far north, in some uncharted waters, the great Mogambo has invaded a beautiful and serene island. He, along with his associates Daga, Teja, and Walcott, are conducting experiments to make agents for chemical warfare. The world risks ruin if these experiments are not stopped.
You are deputed as a "one-man army" to defeat Mogambo and rescue the island. The story flows through serene worlds like forests, waterfalls, and snow. It has five levels where you deal with each of Mogambo's associates separately.
1. Forest: enemy den
2. Industrial: Daga
3. Into the Boulders: Teja
4. Walcott's Land of the Fossilized Dead
5. Mogambo
Hey thanks a lot for trying the game.. I am soo glad you liked it & found it challenging ..
The basic concept I used was the Waypoints system..where the AI car targets them in an ascending order. It also calculates the angle between the next waypoint & AI car and turns accordingly ..it also uses raycasts to avoid colliding with other AI cars..if it ramps on the wall it automatically takes a reverse & begins its journey... pls let me know if the summary helps..will be happy to go into any concept in detail...
Hi,
I have started a new top down car racing project titled Tesla on Titan. The idea is to create a fun racing game with realistic car physics. Currently the main focus is on getting the physics right. Along side I am also making my own pixel art for the vehicles, Titan's environment etc. To test whether physics and everything else about a racing game is working or not, I have made one Test track where players can test the game. I will keep updating with more tracks, more vehicles. Pls let me know your views on how the game can be improved.