Hi ! I'm here to help !
Which character were you using ?
Was the cooldown of your special over ? Your cooldown decreases every time you clean a row.
Ah, bummer to see this :(
I already made the game quite easier in normal mode through the last updates but I can give you some tips!
It is a RogueLike with kept progression, therefore you can still play in easy mode, amassing resources and upgrading your skill tree before going to normal mode. It is intended to be hard at first, and being more and more easy through your upgrades.
Some characters you'll unlock are better at managing garbage than others. The more you play, the more you'll encounter unlockable characters. Up to one per run!
Hi, thank you for your feedbacks ! :^)
Thanks again, and sorry if I don't always accept features from the players... I understand it is positive feedbacks in order to improve the game, but sometimes I just don't know how to do it, or I know it is going to cost me a lot of time. And I have so much things left to do ^^
Ahhhhh !! Well it is good to hear that it is usable at least ^^
Then for the Hz issue, I had to make a choice. My Frequency buffer has to remain short in order to have a better reactivity and then a shorter delay for my inputs (because I can do way less math but still keep a good precision), but it means that I have a specific range which does not work for a "real Hz" calculation...
BUT ! Now that I know that it is at least usable, I'm going to start working on the "real Hz" calibration.
My only fear is that I don't get the same results AT ALL using a microphone next to my Bass Amp and using my Audio Interface... Therefore, I guess it will take some time to understand how it really works, and I might end up giving the user a setting to tweak in order to calibrate my tool the way their tuner works.
So... You mean that your only problem is that it doesn't register the exact frequency ?
Because that isn't AT ALL the point of this software...
Are you able now with the new version to bind specific notes, depending of their peaks on the spectrum, to keyboard inputs ? And is it working ?
I've already tried the website you mentioned here but didn't really care because I do not wish to isolate the perfect frequency of a note.
In your comment on the Version 1.2.0 update, I thought that the difference in frequency you were experiencing on notes made it impossible to bind keys properly.. Not that it just was offset...
Don't worry I'm working on it.
This update was made for a streamer who asked for an On/Off Shortcut ^^
My goal isn't to get the exact frequency of a note, but to be able to isolate it the best way possible, and from any instrument or microphone, in order to have the most precise and reactive tool possible =)
I noted last time what you said about offering some help, but I'm really not confident enough about my work to share it like this so far sorry :/
I wanna try to make something by myself first and see if it works :)
Yes I'm using C# :)
And yes it is what I intend to do for my new way of isolating notes.
But the order of peaks is not going to work as some notes fluctuate multiple times between different peaks. I have my ideas in mind, I just have to rework all my code...
And considering the fact that I have been working every day on this tool for free for the last three weeks, I'm going to lay down a bit...
Yeah the thing is that, I can't handle a note so far... For now, I mostly look for the highest peak of my spectrum and give its frequency.
It is really hard to get which note is played only with a sound spectrum. Even more when I have to take in account every music instruments that can be played on this tool... If it was that easy, indeed I would have done it.
I am no expert in music algorithm, and even when I tried to isolate a specific placement of peaks in order to register a note, I got results less precise than when I use the "highest peak" method sadly...
If I get new Ideas on how to precisely isolate a note from a spectrum I'll try to implement it, but so far, this is the most precise I can be... Sorry