These are exactly the kinds of things I'd be making if I was ready to finally start figuring out NES maker. Looks like things are coming along well. Can't wait for counterfeit DOOM 😂
abraxas86
Recent community posts
I can think of a billion ways to do the 2nd puzzle in the 2nd batch if we had an accumulator or register and a way to track units moved... I was like "Maybe if I pushed them all to the top, then looped pulling them back 1 at a time..." but there's no way to set a register for looping. IDK how to math when you can't math lol
This 2nd set is super brutal... I can't beat any of the puzzles 😂. GG
This game is interesting but there are a few things:
1. The pages don't flip in the intuitive way. You have to hit up to go to the next page, and down to go to the previous.
2. The 2nd page that gives scenarios aren't clear - are the scenarios caused by the conditions under them, or do you need to relay the conditions to clear the scenario?
3. If the plane crashes, you need to quit and start over. The "Outgoing" deselects and there's no way to get it back unless you hit [esc], select "quit" and then start a new game.
It's a fun concept, and I love that our person takes on the role of the worst employee ever - who in their right mind would keep a useless form visible when you could have two critical pages of info in front of you instead? 😂
I just got around to playing this in full and taking it all in. I honestly love this so much. The atmosphere is great. Would it be possible to release the source for this, or maybe create an engine or something so we could see more games like this pop up? It's an awesome take on text adventures - a typically boring (in my worthless opinion) genre, but you've made it actually fun and worth playing. There are few games that I'd put on a pedestal, but this is one of them.
At first I was thinking it would be handy to have a more accessible toggle for adult stuff, but thinking about it more I think a badge/label for games that have been marked as adult would be better to work with.
Although most games are pretty obvious, it would be nice to have a label that shows anyway - this would have the added benefit of making it easier for screen readers/visually impaired people to identify 18+ content, and for end users to have a target to hit to quickly hide/show adult games from search results without having to constantly go to the options and toggle the setting from there.
Like any good player of games, I elected to ignore all the word-stuff below the game and decided to just dive in and figure it out. Wasn't expecting the enemies to be able to pick stuff up and use it - that was super cool.
Also realized that you can zoom in/out of the map with the scroll wheel. That's neat, too.
This is a really cool thing you've got going! I was a bit confused until I saw your YouTube video that kinda showed how early-on this game is. Until then, I had gotten into the laundromat, fixed the breaker, fiddled with the washer, and explored the offices. It'll be a really cool experience when it gets more fleshed out.
Oh also - the pull string on the light doesn't give any feedback that it can be interacted with at first.
IDK if you've ever met https://itizso.itch.io but you may want to collaborate with him. He's been working on creating 3D model, interactive remakes of these LCD games.
This is a cool concept, and really well polished considering the time constraint... but the lack of feedback on whether your guess was accurate or not kinda ruins the whole thing. Hopefully you're able to finish the game, or at least add in some rating system so it tells you how close your guess was to the actual culprit.