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absoultelyno-thing

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A member registered Dec 16, 2023 · View creator page →

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Glad I found this piece. I feel like in the current paradigm of internet culture much of the context behind these communities of older internet phenomena has been eroded as platforms naturally evolved to reinvent themselves and become increasingly ingrained in our lifestyles - you start forgetting why you actually cared about using them in the first place? I’ve found there’s lot of value to be had in creating things with these older tools, whether that be for artistic reasons or just to have fun, but it really seems like there was a clear intersection of both going on at the time that wasn’t fully explored. It feels intimidating to engage with these mediums considering how decrepit some of these tools have become and the embarrassment of sharing anything I genuinely care about with anyone else, so I’m really grateful that you make this little compendium available to others to keep these ideas alive

cute concept! could def see myself playing a fleshed out version of this, nice stuff

heck yeahs good luck to yall on this project you’re gonna kill it again!!

Been playing your games for years, hyped as heck to see this project through a big ol anthology see and can’t wait to see what’s next :))))

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This was dope little experience that was very easy to get engrossed in, even cooler of you to release it for free considering how complete it feels. The obtuse dungeon-crawler puzzle gameplay works surprisingly well and the art is excellent, i’d love to see it developed into something more cohesive if it’s ever an aesthetic you revisit. game seems more like a kratom or krokodil trip than acid tho lol

9/10 needs hyperrealistic gnome rotoscoping but other than that I really loved it :))))

Aw damn, that’s very kind of you! Now I can replay it without the sadness of premature conclusion, thank you!

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I found this randomly today and I’m so glad I did, it feels like it shares the spirit of classic 2000’s RPG Maker games while still retaining its own unique identity, which isn’t easy with how saturated these types of games are lol. The art is really captivating and I adore how it balances adorable and unsettling, LOVE these scrungly characters and the setting you’re able to create. The gameplay is also surprisingly fleshed out for such a short experience, although the mouse room puzzles felt a little obtuse and I consistently ran into minor bugs and what I think was a softlock (although these might just be issues for me). Really wish I could finish this but the game crashes for me when entering the elevator after movie night, rip.

Still loved it tho, hope you keep making more awesome stuffs :)))))

This was a really wonderful experience, thank you all so much for sharing this game! I often find it difficult to emotionally relate to portrayals of queer characters in media, but this game really resonated with me. From the characters, to the art, the music, the writing, to the ideas of uncertainty in knowing what you want, being vulnerable enough to learn and share with another, handling freedom from others - it all felt especially genuine and made me cry, and I really appreciate that it did lol. I’ll have to come back to this again soon, keep making great stuff!

Neato :)))

This is awesome news! I only played Hello Girl recently but I really enjoyed it, so I’m excited to see the stuffs you guys have been working on since (once it’s ready!) Is there a RSS available?

I really appreciate the time you took to make this, even if you have different expectations for yourself. Also got jump scared by Fred Durst, 10/10

This was a really interesting read, thank you for sharing this! I really think our current paradigm of online interaction between people is fundamentally anti-human. So much of our relationships with others happens over centralized platforms designed to extract attention and reorient intrests at any cost to adhere to amoral, automated social credit markets where everything we do or is done to us is largely inconsequential. It has now become a feature of these platforms that we measure our self worth in likes and have algorithms dictate our interests, much of the meaning we could invent ourselves in these spaces stripped out to drive existing coercive systems. Taking some power back by resisting the toxic habits they reinforce and thoughtfully engaging in our relationships with people and media is important for a healthy life and I’m really only starting to learn that for myself now. Take care of yourself and the people around you!

Our lives are already so fleeting that intentionally forgetting memories can be devastating. Still, it’s important not to beat ourselves up over these decisions. It’s hard to know what we’ll find valuable from our pasts as we grow and change as people. I used to write dense, hand-made books comic books when I was young and amassed a large collection of my own silly stories. I recycled them all out of worry that future me would find them too embarrassing to hold on to, and was doing them favor by throwing them away early - boy do I regret that decision. It wasn’t until many years later though did I realize how important that loss was after gaining the self confidence to better appreciate myself and my interests. The few things I still have help ground me in a continuity of who I am and how I got here to remind me I’ve been a person long before and will (hopefully) continue to be after this moment in time.