Thank you so much! I'm glad you like it :)
Excellent video!
The clown nose is auto used when you go into the bedroom, you drop it and if you've left any doors unlocked the intruder will stand on it, it will make a noise and wake you up (if you've drank multiple drinks at the party).
After you unlock the door and hit the guy with a bat, that's the end, you hit him, go back in, lock the door and call the police.
Thank you so much! I'm glad you like my games.
I use Unity, it's great for 2D games, especially with this kind of style, I just use basic animations (kinda like a flipbook of images) and there are plenty of tools you can download to help with point and click style, if that's what you're going for.
You're right, the café is like an interface, the stories the three people are telling aren't necessarily about them, they may be a story they've heard or made up.
Your screenshot looks excellent!
As requested, here's the walkthrough (it's a rough draft) hopefully this will help.
https://abstractmachine.blog/wihwalkthrough/
Thank you so much! I've always had a preference for being unsettled rather than being scared, don't get me wrong I think games that scare you are also great, but I think I've woken up from dreams feeling unsettled more times than being scared.
I toyed around with both endings restarting the game, one ending restarting and one closing, but I preferred the abrupt waking up feeling of the game closing on both.
I'm glad you enjoyed it.