Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ABucket

2
Posts
A member registered Apr 23, 2020

Recent community posts

Fyi, found out the bar actually snaps in place if you put it close to door after closing it. I ran into the same issue you did and decided to experiment

There are some really cool ideas in this game. It's got a lot of promise to it and I think it could develop into something special! It reminds me a little of Keep Talking and Nobody Explodes in that there a little modules you have to complete quickly. Right now, there are only 3 to go through, so it gets a bit old quickly, but I really am looking forward to what gets added in the future!

To the dev

After my 6th or so try, I got to floor 306, so I feel I've seen enough to give some valid feedback. Everything I said above, I mean it sincerely, so hopefully my comments can help make this game even better!

Suggestions

-Some sort of guide for what to do with the little people. Most of my attempts were just trying to figure that out. It wasn't until I decided to ignore them that I actually made progress. Fast forward 40-50 floors that I finally noticed the pouch on my stomach.
-Markers that show how many floors have been scaled. Whether that's every 10, 20, or 50, some sort of milestone that shows you are making progress. It all blurs together otherwise.
-I'm sure this is obvious, but having more modules. The three are fine early on, but once you've made it past maybe 50, adding new ones keeps it fresh.
-Once I ignored the people, I zoomed through floor after floor, and eventually lost all sense of urgency because the water was so far below me. That floor number is because I decided to stop. And it took almost 1 1/2 minutes for it to finally overtake me. Take that in whatever direction you think will improve this, I just wanted to report on it.

Bugs
-Biggest one I found was with the door module. At first (and for a good 100 floors), I assumed you had to place the wooden board in the slot manually (as opposed to it snapping in place). Maybe a quick tutorial would've changed this, no big deal. This issue comes when using my method. The board will try to lock in place, but starts to collide with the physics of the door. And since I'm not holding the board anymore, it won't snap into place. Both door and board will collide again and again, actually causes the entire Quest to lag. I started to click on the board just to stop it, which became a 50/50 on whether it would clear the module (and sometimes the board would lock in place, but still appear red)
-If there are 2 door modules beside each other, using the board on the wrong door will cause it to snap to the door it was designed to close, even though the door will still be open (this looks pretty funny xD)
-On the window modules, I found if I hold the locking mechanism in place, I can swing the door shut after to complete it. Meaning you can do it out of order and it'll still work (if that makes sense)
-Couldn't tell if this was a bug, but radios seem to keep playing even if I tossed them downward. But if I did that, a new one seemed to appear a few floors up, so idk if that's on purpose. Also sometimes the music would just cut out, even if there was clearly a radio in sight. OH that reminds me, different music tracks would be awesome as you progress!
-This only happened once, but one of the ropes collided with the floor and started bugging out. I tried to take a screenshot, but it fixed itself.

That's all I can think of, but so far it's an excellent start!