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Ac3r

2
Posts
A member registered Aug 08, 2024

Recent community posts

there another one why

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2246, in script

    pause wait_time

  File "renpy/common/000statements.rpy", line 459, in execute_pause

    renpy.pause(delay)

  File "game/scripts/adventuring/party.rpy", line 578, in execute

    screen draw_unit(unit, x, y, czoom, anim, is_selected=False):

  File "game/scripts/adventuring/party.rpy", line 578, in execute

    screen draw_unit(unit, x, y, czoom, anim, is_selected=False):

  File "game/scripts/adventuring/party.rpy", line 584, in execute

    fixed:

  File "game/scripts/adventuring/party.rpy", line 677, in execute

    use status_effects(unit, 0, -200, unit._size)

  File "game/scripts/adventuring/party.rpy", line 1221, in execute

    screen status_effects(unit, x, y, mysize):

  File "game/scripts/adventuring/party.rpy", line 1221, in execute

    screen status_effects(unit, x, y, mysize):

  File "game/scripts/adventuring/party.rpy", line 1222, in execute

    $ status_effects = unit.get_displayable_status_effects()

  File "game/scripts/adventuring/party.rpy", line 1222, in <module>

    $ status_effects = unit.get_displayable_status_effects()

  File "game/scripts/adventuring/units.rpy", line 525, in get_displayable_status_effects

    displayable_info = {"icon": status_effect.icon, "lines": lines}

  File "game/scripts/adventuring/buffs.rpy", line 75, in icon

    raise NotImplementedError

NotImplementedError: 

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2247, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2246, in script

    pause wait_time

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\ast.py", line 2259, in execute

    self.call("execute")

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\ast.py", line 2241, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\statements.py", line 342, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 459, in execute_pause

    renpy.pause(delay)

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\exports.py", line 1641, in pause

    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\ui.py", line 299, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\display\core.py", line 3587, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\display\core.py", line 4060, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\display\core.py", line 684, in visit_all

    d.visit_all(callback, seen)

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\display\core.py", line 684, in visit_all

    d.visit_all(callback, seen)

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\display\core.py", line 684, in visit_all

    d.visit_all(callback, seen)

  [Previous line repeated 2 more times]

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\display\screen.py", line 476, in visit_all

    callback(self)

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\display\core.py", line 4060, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\display\screen.py", line 487, in per_interact

    self.update()

  File "C:\Users\Lenovo\Desktop\games\adventurer_trainer.0.1.9a-0.1.9a-pc\renpy\display\screen.py", line 680, in update

    self.screen.function(**self.scope)

  File "game/scripts/adventuring/party.rpy", line 578, in execute

    screen draw_unit(unit, x, y, czoom, anim, is_selected=False):

  File "game/scripts/adventuring/party.rpy", line 578, in execute

    screen draw_unit(unit, x, y, czoom, anim, is_selected=False):

  File "game/scripts/adventuring/party.rpy", line 584, in execute

    fixed:

  File "game/scripts/adventuring/party.rpy", line 677, in execute

    use status_effects(unit, 0, -200, unit._size)

  File "game/scripts/adventuring/party.rpy", line 1221, in execute

    screen status_effects(unit, x, y, mysize):

  File "game/scripts/adventuring/party.rpy", line 1221, in execute

    screen status_effects(unit, x, y, mysize):

  File "game/scripts/adventuring/party.rpy", line 1222, in execute

    $ status_effects = unit.get_displayable_status_effects()

  File "game/scripts/adventuring/party.rpy", line 1222, in <module>

    $ status_effects = unit.get_displayable_status_effects()

  File "game/scripts/adventuring/units.rpy", line 525, in get_displayable_status_effects

    displayable_info = {"icon": status_effect.icon, "lines": lines}

  File "game/scripts/adventuring/buffs.rpy", line 75, in icon

    raise NotImplementedError

NotImplementedError: 

Windows-10-10.0.22631 AMD64

Ren'Py 8.1.2.23090503-Pastry0.3

Adventurer Trainer 0.1.9a 0.1.9a

Sun Sep  8 18:44:05 2024

hey i keep having traceback 

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 2250, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2414, in script

    python:

  File "game/scripts/adventuring/battle.rpy", line 2416, in <module>

    adventure.battle.use_ability(ability.targets[i])

  File "game/scripts/adventuring/battle.rpy", line 842, in use_ability

    ability.add_ability_use_stats(ability_use_stats) # save the results of ability use for future reference within the class

  File "game/scripts/adventuring/ability_container.rpy", line 335, in add_ability_use_stats

    self.ability_use_results[self.currently_selected].append(ability_use_result)

IndexError: list index out of range