Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

account to comment

539
Posts
3
Followers
1
Following
A member registered Nov 23, 2023

Recent community posts

I did that and nothing happened.

I managed to compleatly sorround myself with blocks and nothing happened

when you balance patch the game, you need to update the info text. ice cream reduces by 8 BTW. and dynamite boy deals 1.

can you please add a hard mode with like 3x hp on enemies? when I get a good run it just kills them way too quickly, I want to be able to do things that take a bit of setup.

got dealer against theif

is there a secret puzzle?

screen is too big, is wider than my screen.

favorite twist on 3 box "sokoban trick"

is it just me, or are you more likely to get negative cards that match the suit you're playing as?

birthday card triggered.

how do you unlock nothings deck?

(1 edit)

I think it's undoing a nothing click, it's not smart enough to recognize when an action had an effect.

I didn't notice there was arrows

thief: "not rouge-like enough" ha ha!

I always thought about this!

right column is hard to select

I like the use of randomly generated levels!

I only did it once. it might have been because I had max dice. also the sell button doesn't work in the shop for some reason.

round 50, 6367 money, "complete 11 columns in 95 attempt" this has essentially become a clicker game at this point. gold dice are op and I got 10 of em. also, there is a visual bug where if a dice freezes and you change its type while it's frozen, it will still appear frozen but can be re-rolled. this does not wear off.

I guess that's the reason helmet  didn't work.

(2 edits)

remember to change the max columns to 9 during the (no 2 or 12) event!

this might just be my touch pad, but selling trinkets does not appear to work in the shop, I can open the menu but the buttons don't work

also a correction to the patch notes, the boxes did correctly increment in proportion to the number of dice on them, they just allowed you to upgrade more dice if you put them all on at the same time (the patch notes incorrectly said that it was 1 for any amount of dice)

I didn't realize there was other rules for how things get placed

yes please

what are the last 3 patterns?

is there a way to complete the first level without stepping up?

(3 edits)

I'm not sure, but I think plant is being activated when it is re-rolled onto by the re-roll all dice event. not when the face is showing before the attempt, but when the face is showing after the attemp

because after a certain point attempts just become passive income, gold dice are op. even if it would take more attempts using them, it would still be advantageous to use as many gold dice attempts as you can when your 1 turn away from winning, as each time you use 2 or more gold dice, it nets you +1 (or more) money at the end of the round

is there a max number of dice you can have or do they just get less and less common?

(1 edit)

that's it!? I got stuck on one level because I was missing a more simple solution. I feel like you could make good randomly generated levels with this.

(1 edit)

there's no full-screen button. I can't see the top half of the screen.

can bypass gem requirement by memorizing code to increment gem value and using it in user typing levels. it's like a partial unlock all that requires some skill, which is a weird category and therefore I not sure if you would want to address that.

also the event that re-rolls all dice after each attempt seems to activate the abilities of cargo and golden dice as if they were used for the attempt, even when they are not.

what is the money earned calculation?

(1 edit)

yeah, I just want the game to not have a level cap. also it's not too difficult to get that far once you get the item that advances columns an extra time (which still works even when the dice have effects on them, as long as all 4 dice are still basic dice). I barely used my re-rolls (in the late game) by the way, I mostly just applied twister to as many dice as possible. you can apply an effect to as many dice as you want by putting all the dice in at the same time. it still spends money in proportion to how many dice you upgrade though, so I would consider it fair, I honestly don't typically go past the limit despite this (unless the limit is 1 for water and fire).

I'm starting to think round 33 is impossible, if you set a minimum for the number of columns that need to be completed, that might be the point where the minimum is greater than 11. unless there is some secret way to complete more than 11 columns. currently re-rolling and hoping that  the challenge becomes "complete column 7".

I keep getting suck on the debug screen

I love new minesweeper variants.

they made removed the visual for how much of the carpet was to come, as if I used that

I disagree, there was probably just some intuition behind your brute forcing 

you don't need to turn around for the first level