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AccurateCat

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A member registered 86 days ago · View creator page →

Creator of

Recent community posts

Yes, juggling with Spirit drain is one of the game mechanic that player will have to overcome, until they are able to unlock new upgrade/mechanic to bypass this hurdle.

If you are referring to soul wells, upgrades will help to increase the draw faster. You will be able to finish 10 draws under 1 second later.

With the speed upgrades later, all daggers will eventually be the same 0.5s speed.

Yes, that is a known bug. Try not to start multiple combat at the same time.

I've just created a discord, and added some map links there (work in progress). You can access by clicking on discord icon in the game.

Hi, thanks for playing and for the feedback. 

Regarding the AD/retracing issue, I had a small bug few days ago when I was attempting to fix another fix with it for another case. It should be resolved by now. Do let me know if AD is still not working on your end.

I know some players might not last the initial grind in chapter one to discover the contents in chapter 2, and I feel it might be the same when I release chapter 3 later. Thus, I will be adding achievements feature that will allow faster player progress across all chapters as they play/unlock various milestones in the game.

At the moment, story pop-ups, combat logs, story, dev logs, settings, etc - all pauses the game. The only mechanic that still drains spirit in the background is combat engagement.

There are some efforts by the reddit community to come out with a map of some sort, but at the moment it is still a draft.

Do you recall which enemy you fought that resulted in the Mortal Wound?

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Not familiar with Opera GX, but did you update your browser recently? Do you recall what/where is the last action/encounter you performed?

You can restore from this cloud code (G3WN96NF). It's not much, but a save from almost maxed chapter 1.

Your link says: This page is no longer available. It has either expired, been removed by its creator, or removed by one of the Pastebin staff.

Perhaps you can click on the cloud backup button and use that code instead?

mocking laugh face Meme Generator - Imgflip

Yes, inside the portal, there is a way to return back to Ooze (but not Ooze Behemoth).

Play as evil, burn the tree in Body, you can find Treant in Soul.

Congrats and thanks for playing! There are more than 1 build to beat the game, some are easier/harder, but most are viable as you are nearing to max everything.

Tinkerer can be found if you choose to remain as Ooze after Snappy, and go to the same place you encounter the angry Treant.

Here, use this save, nearing the end of first cycle: UGD9KJ0T

Thanks for taking your time to play this game!

Have you completed a cycle yet? If you have, there's a [Reset Cycle] button under settings. If not and this is your first cycle, I can pm you a save for first cycle, just before the final door.

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Not yet. But there's an active Reddit post here

Wow ... not sure what types of game you play here on itch, but 787MB of offline data is huge. The running auto-save data for this game is currently around 100kb.

May I know what browser and version you are using?

Only HTML, CSS and basic JavaScript. Doesn't have an engine. Everything pieced together by 2 infinite loops. A faster one to calculate and process game variables, and a slower one to update the HTML/CSS for visual output.

You can try to refresh to get 0.3.8 version

Sorry. I was fixing some combat updates yesterday night and forgot about the Legion defeat. Now it will properly end the cycle after a Defiance fight.

New key input now support both desktop keyboard and compatible with mobile.

I've temporary disabled keyboard input, until a mobile-friendly alternative is discovered.

I've temporary disabled keyboard input, until a mobile-friendly alternative is discovered.

Cloud save is now available.

This is a very nice game. I like it. It gives a fresh perspective on incremental games.

Thanks for feedback and thank you forplaying.

Yes, some devices or browser have issues with clipboard, thus the text box was added for these cases.

Thanks for clarification.

Can you attach screenshot for the trinket screen? It too long (horizontally), buttons should auto wrap to 2nd line.

Have you tried exporting to text box option?

Sorry for the loss. I'm not sure at what stage your game progress is currently in but hope this helps: 

https://pastebin.com/0kh0mtLL

Thanks for feedback.

#1 - Yea, this audio issue needs to be fixed, but low priority at the moment.

#2 - Have updated the story text to the correct one for Vampire trade.

Someone finally beat the game. You can find tips here.

Yes, most of the scripted automation are done at the beginning of the cycle. Thus it will not take effect until next cycle. However later in the game there's another skill that let you to custom tweak your run paths, and you can stop/pause at anytime.

I'll be adding some sort of cloud save in next update.

I will make it able to toggle in next update 

Which browser are you playing on? If you are on Chrome or Edge, you should be able to bring up the developer console. See if there are any JavaScript errors reported there. If there is, see if you can copy/paste it here.

New version of the game released. Enjoy and have fun!

Thanks for playing. New chapter (next layer) of the game is coming soon. Stay tuned.

Noted on the upgrades "re-purchase". Currently the free (zero cost discount) is temporarily stored in session, and a browser refresh will make you lose this discount. I'll make this permanent in the 0.3.x release.

New version will also auto start animal planets for rat/bat, making a situation where 2 combat start simultaneously rarer (I suspect this is the case for most of the players who got stuck).

Most of the auto perks can be disabled. You can click on the ENABLED word to disable it. Yes you need to fight skeleton twice.