We love you Nami, please take as much time as you need - your life and health are far more important. I’m happy to hear that you’re doing a little bit better than before. And whenever the fuzzy animal lesbians come, we’ll be ready for them!
aceredshirt13
Recent community posts
No problem!! Sorry for my late response!! I hope your studies went well!
Oh it was pretty clear haha - between him saying that the major was more attractive to women than himself, his desperate avoidance of the romantic interest of the French woman, and the way he talks about Celliers's hair and his smile (and your mentions of Maurice and Brideshead Revisited as inspiration certainly didn't hurt). It made me very happy to see! It's always surprising to me that not many WWI pieces have queer characters, considering that some of the best-known figures of the war (Owen, Sassoon, Graves, Lawrence) were, well. Not exactly known to be heterosexual. So every new instance I find is a delight.
I was indeed able to solve it! And the ending was very sweet... The game told me that I could potentially get a better ending if I played again, but I'm not sure if that was a choice-dependent thing, or a "new game+" sort of thing. If it's the former, is it entirely dependent on which jam you ask for from O'Neal after helping him, or is there something else that I missed? (I was so sure I'd befriended everyone rip)
If there's any other feedback you'd like, let me know! I wrote up some thoughts as I was replaying it, and had some notes and/or questions about things, but I don't want to make your comments section one million miles long without knowing if you cared to hear it all lmao.
Overall, this was a very charming game, that achieves very likable characters even in such a short length, and I'm grateful to have played it!
Hello there! I'm quite enjoying the game - Wainscott's dialogue is very fun, and I very much enjoy seeing him be sweet to O'Neal, befriend Malcolm, shoot down Leclerc's too-strong advances, and throw hands with sexual predators like Flyte and Unnamed American Guy - but unfortunately I've gotten completely stuck. I collected all the ingredients O'Neal asked for, and I've got the bowl and the whisk and the cake tin, but I now have no idea what to do next. I tried giving and showing him the ingredients, but that didn't seem to work. I've wandered around and talked to everybody again (O'Neal, Flyte, Leclerc), but didn't seem to get any new cutscenes. I know the game has two potential endings, but I cannot figure out how to get them. Is there a walkthrough or a hint system at all?
Also, I do recommend noting in your game that "INVENTORY" is a valid input! The pop-up blurb saying that LOOK, TALK, GIVE, SHOW, and the directional inputs are the only valid inputs may result in people not being aware that INVENTORY is something they can type, which would result in them not being able to find the photograph and show it to Malcolm to get the flour. I only figured it out because I've played a fair number of text adventures already, but since the genre has tragically grown quite niche since its heyday in the early years of computers, many players used to more modern gaming interfaces may not know. Noting that you can press ENTER to continue after the first cutscene might help them, too!
I did notice a bug while playing which is that when a player types only TALK, SHOW, GIVE, or TAKE without a subject such as TALK O'NEAL or TAKE EGGS, the game gives an error message like so:
Then it crashes immediately afterward. Initially, I didn't know that you had to write TALK O'NEAL and TALK wasn't automatically applied to whoever was in the area, so the game crashing made me think that it, like a sad number of other games on itch.io, might be broken. After saying "TALK O'NEAL", it worked fine, but it was a bit of a struggle initially.
(I also noticed that when you try to take "CAKE TINS", it doesn't allow you to talk them, but it does allow you to take "CAKE TIN", so having "TAKE CAKE TINS" lead to you taking a cake tin would probably be helpful for players, if possible! It does make me wonder if there's a way to access the BOOKSHELF in the bistro, but no commands I've tried on the BOOKSHELF have worked. There are other times where cutscenes will repeat, even if you've already got the necessary item, like if you show the photograph to Malcolm a second time, or how the cutscene with O'Neal and the American will repeat ad infinitum if you try to use a number of commands.)
Ultimately, I'm having a lot of fun, and I'm hoping to get the endings and see what they're like! I'm curious if my friend will ever make it here, or if O'Neal or Malcolm will be involved in the endings... Delighted to find out! (And if my reading of the text is at all on the mark, I'm equally delighted to be playing as an "invert", so to speak - given that I'm a queer man myself!)
Hello! This game looks very interesting, and I was quite eager to play it and follow its story, but even though the credits above say there's an English translation of the original French, I don't see English subtitles for the voice-acted French...? Is this an aesthetic choice (like 1916: Der Unbekannte Krieg's untranslated German), or does it just not have English support beyond the puzzle-solving?
A neat and well-written game! I enjoyed it yelling at me for trying to examine the dead bodies. I think the only issue I had was that if you said to "jump" while on the platform, it didn't allow you to, but moving "aft" caused you to jump off the platform, something you needed to do to progress. This meant I was stuck for some time, and had to resort to a hint to figure it out.
This game is so darn cute. The writing is spot-on, and it made me laugh and "aww" at their relationship several times. I love the tiny pixelated character designs, and Watson's little cane and Holmes's little pipe! (My favorite part was Holmes's attempts at making stupid fake names, and the aftermath.) Thank you so much for this endearing little game!