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adafish

16
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20
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16
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A member registered Oct 24, 2015 · View creator page →

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I love this; I can't stop eating brains. This is such a clever and well executed take on Snake. I do wish the candidate graphic on the right was maybe in a different spot (or that he only came on screen when the game was paused or something) so that I could read what he was saying without losing my focus; I peeked a couple of times and it was pretty funny, so I felt like I was missing out on that dialogue. Really well done though, and congratulations on a great jam!

Thank you so much for playing and the really kind feedback! We hope you enjoy the puzzles.

This was so good! I enjoyed the constant pressure of maintenance and the eerie surprises at the picture sites. I did get stuck pretty in the walls/off the map every so often so I wish there was some mechanism for getting out of that. Overall this game was really well done-congratulations on a great jam!

As a nearsighted person I really liked the intense pixelation/low resolution-it felt a bit like walking around without contacts/glasses, which is always unnerving. It made the subway level with the trains rushing past feel very tense.  I do agree with some of the other  feedback that changing the controls up might help keep that tension up in the office.  Good job!

Thank you for playing!

Thank you for playing!

Oh my gosh, thank you so much for playing and for the great feedback!  We'll take a look at those issues you pointed out. We had a lot of fun making it, and it makes me happy to hear that another fan of the subject enjoyed it.

I loved this! My catgirl reflexes did not stop me from panic flailing when the rocks started flying everywhere but I still had a lot of fun. There were so many great stylistic touches in here, too: the apple grenades, the skeleton at the start, the distressed meowing when I missed and the little purr when I (finally) caught one. This was a great entry, well done!

I had a lot of fun maximizing the mayhem! I liked that the game forced me to experiment a little bit by hiding some of the upcoming buildings and I thought the way that you introduced the new tile types was really graceful. Great work!

Thank you so much for playing and reviewing! That's a great suggestion; I'm adding it to our board for post-jam tweaks.

Thank you so much for playing and reviewing! We're glad you had a good time.

You're not bad, it's meant to be challenging! Thank you for playing.

Thanks for playing Games with Geebs!

This was a lot of fun to play! There's a decent variety here in the rooms and the encounters. The graphics are simple, stylish, and do a good job of conveying a lot of information at a glance. It took me a few playthroughs to get the hang of not getting shot immediately when I kicked open a door, but when I did finally beat it it felt very rewarding. Also I loved kicking everything. Well done!

This was so much fun! Genuinely a joy to play. I love this take on the classic memory matching game--the traps, store items, and hotel theming made it feel fresh. I thought the monsters talking in the store was a really nice touch, too; I was always excited at the end of the round to see what they were chatting about. The music and the monster designs were also great; overall it has a really nice retro game feel.

I love the atmosphere you've built here with the sound design, graphics, and lighting. Walking through the orbs of light to get the character's inner monologue was a cool idea and the story details there were intriguing; I found myself really wanting to learn more about the character. 
I missed the hint for the combination order the first time I played; I got the order by process of elimination though so I didn't really mind too much. I think if you wanted to draw more attention to it you could place one of those dialogue orbs close to it.
Overall I really enjoyed it and I'm excited to find out what happens in the next chapter. Congratulations on a great game jam!