I love this; I can't stop eating brains. This is such a clever and well executed take on Snake. I do wish the candidate graphic on the right was maybe in a different spot (or that he only came on screen when the game was paused or something) so that I could read what he was saying without losing my focus; I peeked a couple of times and it was pretty funny, so I felt like I was missing out on that dialogue. Really well done though, and congratulations on a great jam!
adafish
Creator of
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This was so good! I enjoyed the constant pressure of maintenance and the eerie surprises at the picture sites. I did get stuck pretty in the walls/off the map every so often so I wish there was some mechanism for getting out of that. Overall this game was really well done-congratulations on a great jam!
As a nearsighted person I really liked the intense pixelation/low resolution-it felt a bit like walking around without contacts/glasses, which is always unnerving. It made the subway level with the trains rushing past feel very tense. I do agree with some of the other feedback that changing the controls up might help keep that tension up in the office. Good job!
I loved this! My catgirl reflexes did not stop me from panic flailing when the rocks started flying everywhere but I still had a lot of fun. There were so many great stylistic touches in here, too: the apple grenades, the skeleton at the start, the distressed meowing when I missed and the little purr when I (finally) caught one. This was a great entry, well done!
This was a lot of fun to play! There's a decent variety here in the rooms and the encounters. The graphics are simple, stylish, and do a good job of conveying a lot of information at a glance. It took me a few playthroughs to get the hang of not getting shot immediately when I kicked open a door, but when I did finally beat it it felt very rewarding. Also I loved kicking everything. Well done!
This was so much fun! Genuinely a joy to play. I love this take on the classic memory matching game--the traps, store items, and hotel theming made it feel fresh. I thought the monsters talking in the store was a really nice touch, too; I was always excited at the end of the round to see what they were chatting about. The music and the monster designs were also great; overall it has a really nice retro game feel.
I love the atmosphere you've built here with the sound design, graphics, and lighting. Walking through the orbs of light to get the character's inner monologue was a cool idea and the story details there were intriguing; I found myself really wanting to learn more about the character.
I missed the hint for the combination order the first time I played; I got the order by process of elimination though so I didn't really mind too much. I think if you wanted to draw more attention to it you could place one of those dialogue orbs close to it.
Overall I really enjoyed it and I'm excited to find out what happens in the next chapter. Congratulations on a great game jam!