i like the idea of the leaderboard in the bathroom stalls, haha, that's good. i hope that gets added if there is an endless mode!
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oh, man, wish i saw this before i blindly wrote my own comment haha! yeah, i agree with a ton of the stuff here, especially about the sfx and music. things just have that satisfying feel to them... it acknowledges the raw power these guns have in a life/death situation. love it!
i'm not sure i really care for multiplayer myself, since it's a lot of work for one dev to do sometimes. but i'm not really opposed to it, either? i just think i'd rather know more about the world. i'd rather know more about the dealer. i'd rather know the smoker. the nightclub.
it's definitely just a matter of what people personally want out of a game, i think everyone just wants "more". i'd love some more mechanics either way or just something to work towards.
strangely addicting...
gonna keep some eyes on this, and i think i'll take a peek at what else you made. seeing more content, either in the form of optional secrets or slight worldbuilding, would be interesting, too. an infinite "see how far you go!" would be very cool- cash prizes for each round you live through. higher stakes, challenges. gives you something to work through across multiple playthroughs. of course, so many ideas on what you can do with such a simple concept...
i love the audio work. you made good choices when picking sounds. everything adds a lot of atmosphere, because you make good work of "less is more" here. you just tell the player what they need to know. which is: you're here to play. and the strange dealer, the concept of russian roulette with a shotgun... it's enough to dig its claws into you. rope you right in. don't know why that works, but it does.
love how impactful shots feel. the way everything goes silent. the screen cuts. then you're jolted back to life. not dead yet. still kicking. you can still feel your arms. you can still play the game. you dance with death, and you pray you called the right shots.
this mysterious dealer... something tells me i never "won" the game. you don't just kill god without a caveat...
... did they really lose?
Hotseating sounds niche but helpful for some. It would give another use to singleplayer. Right now you can just do it manually by telling the other player to "look away" but that's hardly effective.
Maybe a LAN gamemode would work too as an alternative to hotseating. LAN isn't *too* hard to set up, and doesn't necessarily require access to the internet. If you have "the tech kid" in the family (that's usually the one who plays a bunch of games) then they can set it up in a way where the players can't see each other's screen!
The issue comes in needing more than 1 PC device... but yomi hustle seems very easy to run so it doesn't matter how bad it is, just as long as it can run it.