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adamex

15
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3
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A member registered Jul 29, 2019 · View creator page →

Creator of

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THANK YOU SO MUCH!

Yes i did that after your last comment. I ended up just putting the overworld in the code and it spawned me correctly.  Now i got into the lab and everything works.  I may try to re input

the code of the indoors to see what happens.

output window says this: 

Player loaded! (room=rm_driftwoodforest)

Interactible set up with script 100525

Read autoflag rm_driftwoodforest:2208:1088, has value undefined

Interactible set up with script 100525

I never made a code saying to go there so i don't know whats going on or how to fix.

i just checked the create event and alarm 1 of the player. I have no idea how to fix.  

Thank you. I figured out your label system early on.  I tried to make a room in the indoor and made a door and added a new label.  The player would touch the door in overworld and respawn back in the overworld.  I didn't know what to do. the  next thing i did was use the label of one of the already existing locations in "indoors" and altered the labels of one of the other pre existing indoors.  this caused a strange confusion to occur and the tiles were crushed.  I then decided perhaps it would be best to make a new room.  I copied the room to ensire if there were any game code it would remain intact but upon doing so i destroyed the game.  I deleted the room and then repawned in the ocean.    I just checked the settings on the tiles and they are correct and also correct in the room.  As you are correct the code must be sending me to the ocean of a room that doens't exist however, it has the same sound as the forrest so i think that's where its sending me.  How can i fix?  I may also try adding the tiles in want to the pre existing tile set provided to see if that works.

I completely broke the game adding a room.  I deleted it and now player spawns in the middle of the ocean :( Please help.

Hi Yal! me again.. I've gotten things going and I'm almost there where this works but now I can't seem to figure out how to add a room in the indoors room.  There is no code in the door object and i can't find the script that gives x and y coordinates for the indoors room.  The purely script based engine is very hard to get used to. I'm used to engines with more object based code than scripting.    I also added another tile set for the indoors and the engine crushed it.  Is the room getting resized upon output?

NM i figured it out!  I think i am good to go for now!!! time to start building!~

what would be the best way to just remove the trainer from forcing me into a battle.  I don't need that functionality in the game i'm building  The player would initiate the battle by walking up and pressing the action button.

great short cut thank you!

Ok thank you I shall attempt this!

NM I FOUND IT IN CONSTANTS where to put the Macro!

Also it worked! thank you! one last thing. How i can I code so Player can run away from Trainers? 

(1 edit)

Amazing!!! i love this engine so much.  Also i tried to add a Monster.  I tried to just input the code in init_monsters but do i need to also add the the "monster_WRAITHMANITA" somewhere else?  What is the best way to add a monster.  if you put this tutorial somewhere let me know thank you for your quick response and everything!

Hi Yal! Great job with this engine.  Love the battle engine! i had a Q.  How can i equip the Player with all the available Monsters in his party at the start of the game?