THANK YOU SO MUCH!
adamex
Creator of
Recent community posts
Thank you. I figured out your label system early on. I tried to make a room in the indoor and made a door and added a new label. The player would touch the door in overworld and respawn back in the overworld. I didn't know what to do. the next thing i did was use the label of one of the already existing locations in "indoors" and altered the labels of one of the other pre existing indoors. this caused a strange confusion to occur and the tiles were crushed. I then decided perhaps it would be best to make a new room. I copied the room to ensire if there were any game code it would remain intact but upon doing so i destroyed the game. I deleted the room and then repawned in the ocean. I just checked the settings on the tiles and they are correct and also correct in the room. As you are correct the code must be sending me to the ocean of a room that doens't exist however, it has the same sound as the forrest so i think that's where its sending me. How can i fix? I may also try adding the tiles in want to the pre existing tile set provided to see if that works.
Hi Yal! me again.. I've gotten things going and I'm almost there where this works but now I can't seem to figure out how to add a room in the indoors room. There is no code in the door object and i can't find the script that gives x and y coordinates for the indoors room. The purely script based engine is very hard to get used to. I'm used to engines with more object based code than scripting. I also added another tile set for the indoors and the engine crushed it. Is the room getting resized upon output?
Amazing!!! i love this engine so much. Also i tried to add a Monster. I tried to just input the code in init_monsters but do i need to also add the the "monster_WRAITHMANITA" somewhere else? What is the best way to add a monster. if you put this tutorial somewhere let me know thank you for your quick response and everything!