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adamindibiemiravci

32
Posts
2
Topics
2
Following
A member registered Jul 18, 2020

Recent community posts

oh great spaghetti monster, lovely great game.

Windows 11

doesnt work on my pc

OpenGL version: 4.6.0 Compatibility Profile Context 22.20.27.09.230330

error in fragment shader in Default : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Default : Program Link Failed for unknown reason.

error in fragment shader in Recolor : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Recolor : Program Link Failed for unknown reason.

error in fragment shader in Tile : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Tile : Program Link Failed for unknown reason.

error in fragment shader in Text : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Text : Program Link Failed for unknown reason.

error in fragment shader in Silhouette : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Silhouette : Program Link Failed for unknown reason.

error in fragment shader in Color : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Color : Program Link Failed for unknown reason.

error in fragment shader in Particle : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Particle : Program Link Failed for unknown reason.

error in fragment shader in Sdf : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Sdf : Program Link Failed for unknown reason.

error in fragment shader in Bee : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Bee : Program Link Failed for unknown reason.

error in fragment shader in BloomBlur : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in BloomBlur : Program Link Failed for unknown reason.

error in fragment shader in Bloom : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Bloom : Program Link Failed for unknown reason.

error in fragment shader in BloomThreshold : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in BloomThreshold : Program Link Failed for unknown reason.

error in fragment shader in Transition : ERROR: 0:2: '' :  syntax error, unexpected IDENTIFIER

ERROR: 1 compilation errors.  No code generated.

error in linking shader in Transition : Program Link Failed for unknown reason.

Audio playback channels: 2

Audio playback Frequency: 48000

skipped 1 frames!

thank you very much

I am trying to make the caption from the example project (gameframe_23 folder from the source code (usable only after you compile it)) look more like a traditional windows caption (black text on white), ive got everything else in order except for the text, which seems to draw as white even though i cannot find a single mention of c_white or #ffffff in any code except the one i have written

My only gripe with this game is the ice-like physics.
It causes so much issues and makes precise platforming practically impossible (especially in parts that require precise platforming)

I have probably ripped out a few hairs out of my head now.

As far as i know, the only way to do this original question is by changing "true" to "false" at line 181 of internal/flag/flag.go

Me!

can we please have a standalone windows version?

yea + the ability to change the structure of a bibites brain or change the genes

i really agree.

its intended.

its intended.

well, they can implement schematics

and i got every box into the end but didn't get golden box

yall i dnspyed the game and made it so activated doors never unactivate

what how this is a joke and serious at the same time jam

they could've make a filter that looks as if the whole game was a levelpack and block it from uploading if it s but it's a bad idea since you could bypass it

About levelpacks: I have asked hempuli about it on the discord. He said "to discourage people to play the game with the editor"

how do you do it

yes but me brok

true also same

it just 1 painting in demo

it isnt

pay it on epic games LUL

LOL U CAN DO IT IN EPIC GAMES WITHOUT THAT

its in nintendo switch and nintendo switch is a console bruh

we are in 2020 2021

its 2021 already lol

U can do it with /ichat in skeld.net thank me later