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AdeptusCat

22
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5
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A member registered Aug 10, 2020 · View creator page →

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Here you go, uploaded a downloadable version.

Downloadable version coming real soon. AI will take some time. Thanks for the suggestion.

I see, must have missed that in the demo. I'll have a look into your other games. Sounds intriguing.

Hey fellow wargamer, your game is hexbased? I love it already ;)
Quite a steep learning curve for a jam game, but that comes with the territory I guess. Unfortunately I cant really move my units, as I click them in the movement phase, no surrounding hex's are highlighted. Any suggestions?

Really fun. At some stage the amount objects that are beeing created makes the game lag. A great solution to that would be object pooling, since you are using the same objects over and over again. 'yourgeekeric' has a nice video on yt about how to implement that in godot.

Very nice, got me hooked!

Got me hooked!

Glad you like it!

Love the musik and looks funky (the good way). Gameplay wise its not much... but hey, it works :)

Thanks for the feedback. I'll try to make the resolution variable and add some actual content to play with.

Hey there. It seems that I also kinda misinterpreted the jam rules.
Meaning I am working on a digital prototype with a game mechanic involving knots but not only the mechanic itself. Would you like to add some music/sound to it? We could do this outside of the jam if its not the right place to do it.

FYI I updated the browser version and added more platform versions. Maybe more luck now.

FYI I updated the browser version and added more platform versions. Maybe more luck now.

(1 edit)

Too bad you couldn't enjoy the game properly. Like BackAt50Ft said I should have exportet using GLES2. I myself didnt notice any performance issues, otherwise I would have uploaded different versions as well.

I mean for some reason I find the constant buzzing around and the sounds very calming. Its nice to watch how the bees pummel the flowers and how the birds seem to accept the trees as their home (even tho pine trees dont make much sense in that case but who cares) ... just very enjoyable.

Lovely!

Yes I had an Idea about letting the user move the units between waves or add new ones as you said... maybe I will add something like this after the jam.

The visuals made go "woah dude"


You are right. Didnt know that there are problems with GLES3, thanks for the tip.

Thanks, that are very good points that I came across as well, but had no time left to implement.

As I was rereading your answer, I realised, I didnt even say thanks for taking your time and writing everting together. It helped, but I think GW could just say "stop" if they felt like it. But I see your case is also a bit different, beeing an former GW artist and such.

Well anyway, good luck and nice to see progress with Journey to Terra :)

Hi,

I have a question about a annoying topic.

Right to the point: What are your thoughts about copyright and the fact, that GW likes to lash out on fan projects. I saw that you are using a lot of symbols and trademarks. Since you are in the business for quite some time, you propably know the subject better than me. Could'nt it be, that if your project grows and they are getting aware of it, that they try to stop you from going further with it?

Don't get me wrong, I would love to see where your game is going and not getting bogged down in this nonsense I mentioned above... Maybe you have some insight for me what you can do and what not, in respect to the copyright law or what you general thoughts about it is.

Have a nice day.