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A member registered Dec 14, 2014

Recent community posts

I think propppper western cowboy music would fit the vibe of the game much better vs this nasty nervous chiptune tootling.

What software could this be?

Im running it via wine. Sadly it crashes.

Failed to enable screen_keep_on.

ERROR: No loader found for resource:  (expected type: CompressedTexture2D)

   at: (core/io/resource_loader.cpp:282)

ERROR: Failed loading resource: res://assets/player/player2-574465d3ed78eada13b74074bf0e1af4_Body_BaseColor.png. Make sure resources have been imported by opening the project in the editor at least once.

   at: (core/io/resource_loader.cpp:274)

ERROR: res://assets/player/player_body.tres:10 - Parse Error: [ext_resource] referenced non-existent resource at: res://assets/player/player2-574465d3ed78eada13b74074bf0e1af4_Body_BaseColor.png

   at: _parse_ext_resource (scene/resources/resource_format_text.cpp:163)

ERROR: res://assets/player/player_body.tres:10 - Parse Error: [ext_resource] referenced non-existent resource at: res://assets/player/player2-574465d3ed78eada13b74074bf0e1af4_Body_BaseColor.png

   at: load (scene/resources/resource_format_text.cpp:709)

ERROR: Failed loading resource: res://assets/player/player_body.tres. Make sure resources have been imported by opening the project in the editor at least once.

   at: (core/io/resource_loader.cpp:274)

ERROR: No loader found for resource:  (expected type: CompressedTexture2D)

   at: (core/io/resource_loader.cpp:282)

ERROR: Failed loading resource: res://assets/player/player2-574465d3ed78eada13b74074bf0e1af4_Head_BaseColor.png. Make sure resources have been imported by opening the project in the editor at least once.

   at: (core/io/resource_loader.cpp:274)

ERROR: res://assets/player/player_head.tres:10 - Parse Error: [ext_resource] referenced non-existent resource at: res://assets/player/player2-574465d3ed78eada13b74074bf0e1af4_Head_BaseColor.png

   at: _parse_ext_resource (scene/resources/resource_format_text.cpp:163)

ERROR: res://assets/player/player_head.tres:10 - Parse Error: [ext_resource] referenced non-existent resource at: res://assets/player/player2-574465d3ed78eada13b74074bf0e1af4_Head_BaseColor.png

   at: load (scene/resources/resource_format_text.cpp:709)

ERROR: Failed loading resource: res://assets/player/player_head.tres. Make sure resources have been imported by opening the project in the editor at least once.

   at: (core/io/resource_loader.cpp:274)

ERROR: Can't load dependency: res://assets/player/player_body.tres.

   at: (core/io/resource_format_binary.cpp:459)

ERROR: Error when trying to parse Variant.

   at: (core/io/resource_format_binary.cpp:490)

ERROR: Error when trying to parse Variant.

   at: (core/io/resource_format_binary.cpp:503)

ERROR: Failed loading resource: res://.godot/imported/player2.fbx-574465d3ed78eada13b74074bf0e1af4.scn. Make sure resources have been imported by opening the project in the editor at least once.

   at: (core/io/resource_loader.cpp:274)

ERROR: Failed loading resource: res://assets/player/player2.fbx. Make sure resources have been imported by opening the project in the editor at least once.

   at: (core/io/resource_loader.cpp:274)

ERROR: res://scenes/ui/main_menu.tscn:281 - Parse Error: [ext_resource] referenced non-existent resource at: res://assets/player/player2.fbx

   at: _parse_ext_resource (scene/resources/resource_format_text.cpp:163)

ERROR: No loader found for resource:  (expected type: CompressedTexture2D)

   at: (core/io/resource_loader.cpp:282)

ERROR: Failed loading resource: res://assets/player/player2-574465d3ed78eada13b74074bf0e1af4_Body_BaseColor.png. Make sure resources have been imported by opening the project in the editor at least once.

   at: (core/io/resource_loader.cpp:274)

ERROR: res://assets/player/player_body.tres:10 - Parse Error: [ext_resource] referenced non-existent resource at: res://assets/player/player2-574465d3ed78eada13b74074bf0e1af4_Body_BaseColor.png

   at: _parse_ext_resource (scene/resources/resource_format_text.cpp:163)

ERROR: res://assets/player/player_body.tres:10 - Parse Error: [ext_resource] referenced non-existent resource at: res://assets/player/player2-574465d3ed78eada13b74074bf0e1af4_Body_BaseColor.png

   at: load (scene/resources/resource_format_text.cpp:709)

ERROR: Failed loading resource: res://assets/player/player_body.trewine: Unhandled page fault on read access to 0000000000000483 at address 0000000141312B60 (thread 00bc), starting debugger...

00bc:err:seh:start_debugger Couldn't start debugger L"false" (2)

Read the Wine Developers Guide on how to set up winedbg or another debugger

Could it be that its not working because Im runnint it on an Intel 2012 backbook with Monterey via OpenCore?

When do you think will there be a working mac version?

Nothing helps. If i cd into Contents/MacOS and run PixelCompser I get: 

zsh: bad CPU type in executable: ./PixelComposer

(1 edit)

No mac version on Monterey. Does not work. Can the developer please do something about it. I bought it because it was advertised for mac...

But the mac build will come?

Its easily portable with wine

Faster than expected :D

At least I would really like to play it...

Just charge money for :) It doesn't have to be much right?

Agartha community · Created a new topic Mac OS X Demo

This game seems quite impressive! Is there a demo for mac too?

Ok I fixed it. Simply open the terminal and type: 

chmod +x /Applications/DEIOS.app/Contents/MacOS/Mac_Runner

Hey, just bought the game for OS X. My System is pretty much up do date "High Sierra".

When I try to open the game, I get the error message "Can not open the program DEIOS"

Just stumbled upon this. Seems quite interesting. Seems like it will be very deep gameplay wise. Which engine are you using?