Just finished, very interesting and at times frustrating. But in a good way.
AdhesiveMadMan
Recent community posts
Oh man, so many ideas... This game has got me hooked.
Though for starters, I'm more than sure there's a great amount of optimization that can be implemented to make the game run better. Late in a game, many graphical glitches will begin occurring such as the black hole's model becoming trapped in a certain spot or huge lights appearing. This also seems to be connected to performance drops. I also feel spaghettification could be reworked to be less GPU-intensive, such as replacing some of the particles with glowing wires (representing the light being pulled in strands). This would also look much, MUCH prettier. I attached a picture to give you a visual.
It would also be cool if there was a light bending effect around the black hole Itself, such as objects behind the black hole being reflected around it (if you've seen the GIF of the Earth orbiting a black hole, you know what I'm talking about). I'm not sure how hard this would be to program, though.
I'm sure I'll end up getting more ideas soon after I post this, there's just so much potential for this game to be a smashing success.
In the first room, there's two pills. The pills respawn after every "high" you get from them, so you can stock up on a couple extras in there. I took a pill at the end, but didn't notice any difference... Still searching.
Edit: Found it. I put the solution in morse code so nobody accidentally spoils themselves.
- .- -.- . / --- -. . / --- ..-. / - .... . / . -..- - .-. .- / .--. .. .-.. .-.. ... / .. -. / - .... . / ... . -.-. --- -. -.. / - --- / .-.. .- ... - / .-. --- --- -- / -.--. .- -.. .--- .- -.-. . -. - / - --- / - .... . / .-. --- --- -- / .-- .... . .-. . / -.-- --- ..- / .--- ..- -- .--. / - --- / --. . - / . -. -.. .. -. --. / --- -. . -.--.- .-.-.-