Hi, I'm trying to make the pixelated clouds transparent and fluffy. The only way I've managed it is to draw the clouds to a surface, then apply a blur shader to the surface and draw the surface wit ha lower alpha, which isn't very efficient and causes stuttering every 5 seconds. Any tips or tricks to get this working better?
AdrianManser
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You're amazing at breaking games. The boarder problem seems easy to fix, I'll just make them target walls in situations like that so they eventually break through. As for the rotate part tool crash, that's another bug I've never encountered myself. Does the crash occur when you click the arrows? Or click the part itself? Is there any error messages?
Thanks for your help :)
Hey again, I've made a few more tweaks and I've recompiled with Game Maker Studio 2 instead of GMS 1.4. My reasoning is that I haven't ever actually gotten any of the error messages you've been getting myself despite play testing extensively so compiling it differently may build the game into an executable that should work as well for as you as it does for me - with no error messages. Hope this works better!