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adsjohansen

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A member registered Jan 13, 2017 · View creator page →

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CONTROLS: 'Esc' to pause. Mouse buttons to move.

AUDIO created in: LeshyLabs SFDesigner: https://www.leshylabs.com/apps/sfMaker/ (SFX) Chrome Music Lab - Song Maker: https://musiclab.chromeexperiments.com/Song-Maker/ (Music)

ART created in: Affinity Photo (using an Intuos Draw tablet).

DESIGN done in Unity.

Art, audio, and design by Adam Johansen (adsjohansen).

___________________________________________________

I haven't worked in Unity very much (only twice before this game jam), so taking on the itch.io Community Game Jam was intimidating. I do have quite a lot of experience in Unreal Engine 4, but the restrictions of this game jam led me to decide that I might as well give Unity another go. 

The prospect of doing everything myself - art, audio, animation - on top of design was terrifying, and explains why this was suggested as a team game jam. This was especially worrying as I also stumbled to gain comfortable footing in Unity.

Despite all of this, I've surprised myself with how much I've managed to figure out as I went, without using any tutorials (a stupid way to approach this, I know, but I wanted to make something that was entirely my own), and I think I've managed to create a half-decent game.

I still prefer working in UE4, just because I've made twice as many games in Unreal than I have in Unity so I'm more used to it.  That being said, I don't think I'm afraid of using Unity any more, which is good. :)

If I wanted to use Unreal Engine for this game jam, am I allowed to use the Starter Content that comes with the engine (meshes and textures) or any of the project templates? I'm pretty sure the answer will be no but I'm just wanting to check and see what my options are!
Thanks!