Капец ты жжоский
AdvanceSG
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Hello everyone, a week ago I felt a terrible attack of nostalgia and decided to build an arena survival shooter on Blood 1997 game on the Unreal Engine 4 with a slight improvement in the player with cards.
So far for the textures of the environment and enemies, I took the sprites from the original 1997 Blood game, but now they are improved and slightly reworked by Stable Diffusion AI.
Now I spent about 7 days on the project, I hope that in another 5 I will be able to bring the game to mind :)
Game Page: https://advancesg.itch.io/blood-survivors
The game is a 3D top-down shooter. The player begins his journey as a freelancer in the underworld, gradually gaining fame and receives more and more lucrative orders.
The mission is a set of small maps - the size can be viewed in the game Hitman Go, with randomization - presented in the test build in the form of a different location of the enemy. The end result of the mission is the elimination of a specific target, this is possible in several ways: shoot, blow up, set up an accident.
Also on the map, the player is given a limited ammunition, designed for a certain number of enemies. In the technical demo, this is 3 rounds. To kill an enemy or kill a player, one shot is enough, the closest analogue is Hotline Miami.
All these conditions create a kind of analogue of strategic gameplay.
Game page: https://advancesg.itch.io/wick-episodes