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Adventurous Jay

9
Posts
1
Followers
A member registered Jul 09, 2022

Recent community posts

Incredibly charming art, I love the variety of things you see while going up the tower. Also, camera work is very high level. The first introductory obstacles worked well for me, but some of what I assume were the later puzzles seemed to automatically resolve themselves? The mechanics definitely have room to grow and form some interesting puzzles. Either way, it was a short and sweet experience.

Always fun to see a deckbuilder. I had some trouble keeping up with all the mechanics, I think a little guide somewhere about what each size did would help a lot with that. The balance actually felt pretty okay from what I could tell, because my final fight was pretty close. It would also be nice to know what the enemies did, even if you don't show it ahead of time. Also, art style was pretty charming.

A pretty unique concept, feels like it could be some kind of gambling game. One thing I was curious about was the range of values the weights could be. I was wondering if you could always just add weights to the smaller side until you hit perfect balance with no risk of losing? The balance (pun not intended but not avoided) is a little off, but I got a chuckle from those point numbers. Kudos for making this in replit.

The core gameplay is pretty fun, reminiscent of games like geometry dash but with the scaling mechanic. It would've been nice if there was some explanation for how to get past the angry red faces, it took me some trial and error to understand them. And like the other comments have already hit on, it'd be nice if there was more reward for being bigger. Perhaps you can move considerably faster at that size? Overall, nice music and level design.

This was a really neat and fun concept! Once I started to get a feel for it, the flow was fun. There's a ton of room for mastery, and I can imagine this being some competitive minigame :P

I always love a good tower defense game, and using the roll of the dice theme really added a fun twist to this one! Overall I loved the flow moving around, trying to get some good towers down, and quickly rushing back to get some slashes in. One small issue I ran into is enemies would get caught while turning a corner, but it definitely didn't hinder the enjoyability too much. Nice game! 

Lots of really cool systems in this one! I like how everything scales with all the boons and banes alongside the weapon varieties to spice things up.  I will say combat was a bit tricky to get the hang of for me but overall, I really liked the atmosphere of this one.

This was a fun little experience! I think all the different guns and powerups were fun in their own ways. One thing that was a bit awkward was when enemies would spawn right next to you and I didn't feel like I could react to it. Still, nice entry!

I tried my darndest, but it seems luck is not on my side today.