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Ænthroppe

14
Posts
9
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23
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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

great game! really liked how th edifficulty progressed and how reliant on the sound you could become :)

Good game! the sway in the movement was really fun ^^ Though i didn’t expect that really only headshots counted as hits, that made the game much more stressful, especially in the last room where you gotta constantly move to evade the enemies (<- that was really fun tho)

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While not an active inspiration, I have played and greatly enjoyed The Outer Wilds so I'm not gonna argue it hasn't had an effect ^^ I've never read The Little Prince though. Another source of inspo, however was Disco Elysium, especially in writing the Stickbug, Mushroom, and a little bit for the Hothead

awesome game! really captivating. love the pacing of the little challenge at the end of each level

This game is awesome!! The visuals are working really well and the general idea and how it feels to play is a lot of fun! the only complaint I have that it's a shame there's not more :p would love to see you taking this idea further

This game is awesome!! The visuals are working really well and the general idea and how it feels to play is a lot of fun! the only complaint I have that it's a shame there's not more :p would love to see you taking this idea further

this game is really impressive! I love the aesthetic, atmosphere and ambience. the music is so soothing, I could just let the game open and idle forever. Which will probably happen since I cant even figure out the solution to the second room x( But I'm glad to read you're working on solutions to this problem already. I'm excited to see where this might be going and I'm definitely willing to stick around for it
P.s.: I love the touch of the 3 digits corresponding to the RGB values with which the HMS lights up  that's just such a neat detail <3 

nice game! Turned out to be harder than expected but that increased the fun!

also baller music 10/10

the environment was really well designed together with the feel of how the player moved

I can only repeat the complaints others have already said, (un-)fortunately(?) So yea there's a lot of potential here from chainging the visuals of the "fake" gems to some other way to have the player distinguish between them instead of purely "guessing" (and getting frustrated after doing the jumping puzzle only to get immediately booted to the game over screen x3)

the environment was really well designed together with the feel of how the player moved

I can only repeat the complaints others have already said, (un-)fortunately(?) So yea there's a lot of potential here from chainging the visuals of the "fake" gems to some other way to have the player distinguish between them instead of purely "guessing" (and getting frustrated after doing the jumping puzzle only to get immediately booted to the game over screen x3)

The atmosphere of this game. Like WOW I got literal chills! And the tension of either being able to look or being able to damage the ghosts is just [chef's kiss]

Also love the *very* open ending like damn- hope that child will be well in the future haha..ha...

anyways 10/10 game

Great game! Love the pun! I wonderful grappling mechanics!
Feel like this one could be improved by being able to reel yourself closer to your hook? but that's about the only criticism i can think of so still

Amazing job!

very neat base idea that is flexible and well done!
Loved the visuals but as some others have noted as well, a faster way to traverse between worlds would have been beneficial

Gets the feeling of the title very well across!