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[AFK] Mario Carballo

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A member registered Jun 27, 2014 · View creator page →

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The game crashes at startup, using Arch linux with Wayland :(

```

  . Starting log.

  . Writing to /home/afk/.local/share/PUNKCAKE Delicieux/Build The Sun/log.txt

  . Successfully loaded data.sgr.

  . Build The Sun :: by PUNKCAKE Delicieux

  . Found 36 files: assets/music/02.mp3, assets/music/day.mp3, assets/sfx/treefall.wav, assets/sfx/build.wav, assets/sfx/cancel.wav, assets/music/01_A.mp3, assets/sfx/jump.wav, code/settings.lua, assets/music/01_B.mp3, assets/sfx/fire.wav, assets/sfx/click.wav, assets/zoom.shader, code/utility.lua, assets/sfx/click_off.wav, code/pet.lua, assets/Sweetspot.ttf, assets/sfx/done.wav, code/game.lua, assets/sfx/stone.wav, assets/music/percu.mp3, main, code/particle.lua, ../../libs/autosnaps.lua, ../../libs/remy_systems.lua, assets/stretch.shader, ../../libs/gifkey.lua, code/thing.lua, assets/gfx8.png, code/time.lua, assets/gfx12.png, code/grid.lua, code/object.lua, code/palette.lua, assets/sfx/plop.wav, assets/sfx/chop.wav, assets/sfx/complete.wav

  . Initializing SUGAR v0.0.6i.

  . ./build_the_sun

  . Running from: /home/afk/apps/build-the-sun/

  . Running on Linux.

  . Using SDL 2.28.1

  . Using LuaJIT 2.1.1692716794

  . Using Lua 5.1.4

  . OpenGL initialized.

  . Created new memory chunk '_sugar_'.

  . FreeType library was initialized.

  . Using FreeType 2.13.3

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.

  . Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.

  . The 95 glyphs font 'default' was created.

  . GFX system initialized.

  . Time system initialized.

  . Input system initialized.

  . alsa worked!

  . Successfully opened audio device

  . Could not get device name.

  . Driver: alsa

  . Frequency: 44100

  . Format: 0x8010

  . Channels: 2

  . Samples: 2048

  . Audio system initialized.

  . All systems initialized.

  .
  . Running...

  . Loading main

  . Loading ../../libs/gifkey.lua

  . Loading ../../libs/remy_systems.lua

  . Defined 0 buttons for player 0.

  . Loading ../../libs/autosnaps.lua

  . Loading ../../libs/remy_systems.lua

  . Loading code/utility.lua

  . Loading code/settings.lua

  . Loading settings.txt

  . Successfully wrote 'settings.txt'.

  . Duplicating log to /home/afk/.local/share/PUNKCAKE Delicieux/Build The Sun/crash_log_003.txt

  . Quitting required.

ERR Could not create 'Build The Sun' window: wayland not available

  . Loading assets/gfx8.png

  . Loading assets/Sweetspot.ttf

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x03F4 bytes to fit new 'main_font' req.

  . Correctly requested 'main_font' 0x0200 bytes at 0x01F4 in chunk '_sugar_'.

  . The 96 glyphs font 'main' was loaded from assets/Sweetspot.ttf

  . Loading assets/gfx8.png

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x43F4 bytes to fit new '8_srf' req.

  . Correctly requested '8_srf' 0x4000 bytes at 0x03F4 in chunk '_sugar_'.

  . Created the 128 x 128 surface '8'.

  . Correctly loaded 'assets/gfx8.png' into '8' surface.

  . Loading assets/gfx12.png

  . Resized '_sugar_' to 0xD3F4 bytes to fit new '12_srf' req.

  . Correctly requested '12_srf' 0x9000 bytes at 0x43F4 in chunk '_sugar_'.

  . Created the 192 x 192 surface '12'.

  . Correctly loaded 'assets/gfx12.png' into '12' surface.

  . Loading assets/sfx/build.wav

  . Loaded sfx 'build' from file 'assets/sfx/build.wav'

  . Loading assets/sfx/treefall.wav

  . Loaded sfx 'treefall' from file 'assets/sfx/treefall.wav'

  . Loading assets/sfx/chop.wav

  . Loaded sfx 'chop' from file 'assets/sfx/chop.wav'

  . Loading assets/sfx/jump.wav

  . Loaded sfx 'jump' from file 'assets/sfx/jump.wav'

  . Loading assets/sfx/cancel.wav

  . Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'

  . Loading assets/sfx/click.wav

  . Loaded sfx 'click' from file 'assets/sfx/click.wav'

  . Loading assets/sfx/click_off.wav

  . Loaded sfx 'click_off' from file 'assets/sfx/click_off.wav'

  . Loading assets/sfx/plop.wav

  . Loaded sfx 'plop' from file 'assets/sfx/plop.wav'

  . Loading assets/sfx/complete.wav

  . Loaded sfx 'complete' from file 'assets/sfx/complete.wav'

  . Loading assets/sfx/done.wav

  . Loaded sfx 'done' from file 'assets/sfx/done.wav'

  . Loading assets/sfx/stone.wav

  . Loaded sfx 'stone' from file 'assets/sfx/stone.wav'

  . Loading assets/sfx/fire.wav

  . Loaded sfx 'fire' from file 'assets/sfx/fire.wav'

  . Loading assets/music/01_A.mp3

  . Loaded music '01_A' from file 'assets/music/01_A.mp3'

  . Loading assets/music/01_B.mp3

  . Loaded music '01_B' from file 'assets/music/01_B.mp3'

  . Loading assets/music/02.mp3

  . Loaded music '02' from file 'assets/music/02.mp3'

  . Loading assets/music/percu.mp3

  . Loaded music 'percu' from file 'assets/music/percu.mp3'

  . Loading assets/music/day.mp3

  . Loaded music 'day' from file 'assets/music/day.mp3'

  . Defined 18 buttons for player 0.

  . Loading code/game.lua

  . Loading code/palette.lua

  . Loading code/time.lua

  . Loading code/grid.lua

  . Loading code/object.lua

  . Loading code/pet.lua

  . Loading code/thing.lua

  . Loading code/particle.lua

  . main loop exit

  .
  . Initiating shutdown.

  . Deleted font 'main'.

  . Deleted font 'default'.

  . Deleted surface '12'.

  . Deleted surface '8'.

  . GFX system shut down.

  . Input system shut down.

  . Audio system shut down.

  . Deleted memory chunk '_sugar_'.

  . Application ran for 0.794000 seconds.

  . All systems shut down.

  . Ending Log.
```

Just uploaded the p8 file, let me know if that's enough!

The art is beautiful which makes the whole thing more gut wrenching, thanks for making this, it helped me at least to get a better understanding on what's happening.

Hi! how did you managed to have a .pocket file ?

This is the first time in a while I'm cought up in the devlog, what a pleasure it has been reading it all.

It also has inspired me to continue mine, great job on the dolphin's cutscene I agree those special moments are an important part, and worth the effort.

Thanks for playing! loved the Playthrough

I think the multiplayer menu is by default on PICO-8 (The tool we use to create the game) but we don't support it sorry :(

You can press UP+Z to swap the jump and lick buttons, if it worked you should hear a sound confirming it.

You are in luck we are working on a sequel for Playdate :), you can learn more at our devlog

https://amano.games/devlog

It's for people who don't have PICO-8 and want a stand alone executable

Thanks for playing !

oh no :(

It should be the same version! if it's not let us know :)

Glad you like the game! thanks for playing. You can follow the progress on the sequel following us in Twitter https://twitter.com/amanogames_

https://afk-mario.itch.io/pullfrog

https://afk-mario.itch.io/the-lost-night

We are currently working on the sequel to this game for Playdate

You can follow the development on our devlog.

And a youtube video recently made a breakdown on how much a PICO-8 game makes. We shared our data for the video so you can check it out how much we have made there.

No problem thanks!

Done :)! let me know if it works for you

Sure let me dig the file and I will add it to the downloads :)

Thanks!

Thanks for the report, will try to fix it as soon I have some free time

thanks for the screenshot! It's a long standing bug, will try to fix it as soon as there is some time :)

No worries! thanks for letting me know :)

Should be fixed now! sorry for the confusion

(1 edit)

Should be fixed now! sorry for the confusion

Shouldn't be the case let me check how I can add the downloadable version to the bundle!

Updated thanks !

(2 edits)

https://afk-mario.itch.io/pullfrog

https://afk-mario.itch.io/the-lost-night

Oh no! let me look at what can be done, you progress should be saved though and after Simon there is a second secret character you can unlock :)

You need to pay a minimum of $2 USD to be able to download the game. If you did and are still unable to download the game, let me know and will look what can be done.

She lost a different god! But I'm sure the dog is OK :) the dog that follows you around is because he likes you, or your candy ...

So glad you liked it :) thanks!