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AFKabi

13
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15
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A member registered Jan 12, 2024 · View creator page →

Creator of

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Hey! Thanks for the feedback, yes I have a input queue for jumps where you can pre-hold, so as long as the button is pressed when landing you will instantly jump. For wall jumps I have not implemented it yet, have to figure out a way since to stick to the wall you have to hold that arrow, so the game can detect you are against the wall, and want to stick to it, and not just sliding down.

I have a few ideas of how to implement it, will be something in a future version where I will give a few frames of early press to at least enter wall jump mode (though probably not the slow down).

Congratulations! The return to main menu should be working, that's really odd, which browser are you using to see of I can replicate it.

You have coyote time, meaning you dont fall the instant you leave the ground, so you can actually run across that gap at enough speed!

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Not currently. The idea of the game its that the "true" mode is the foddian version, meaning you fall you lose without checkpoints.

But I saw yout other post! You are almost there!

No problem! There is another issue I saw with scene transition, but its something to start debugging.

 There is always a next time, and keep making games!

IT DO

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Thanks!


Yes, the Z ordering is a rather complicated thing since its all being drawn on a plane dinamically, its not 3d, and its all mounted in drawings, so I had ideas on what to do but couldnt implement on time.

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Even after downloading the file, the exe, and combining, this crashes instantly.


EDIT: I opened the project, you have a while that is stuck in an infinite loop. You set your speed to 1, and then did a while speed is equal or greater than 1 do something, it has no way to break out of the loop.

Hope you enjoyed it!

Learning how to draw polygons on real time, made me feel sorry for 90s devs doing 2.5D like this.

<3

Thanks! Sadly we didnt have the time to make it more intense in the later half, there were ideas but just didnt have the time.

The main screen issue I noticed after submitting, probably the result of last minute changes haha!

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It was sadly time constraint, making the 2.5D took 2 days of full work to get it working, and having cars move along the road was a pretty big undertaking. We wanted to do so much more that couldnt make it in.

Thank you for the feedback, I will see if I can make the description more clear when you go to download the game to help.

Hi, Yes the game is in a rar file for you to extract, and then you have to run the godot file.