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afreytes

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A member registered Mar 18, 2020 · View creator page →

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(1 edit)

Bro, the solid steel panel got me after I was happily bouncing... 10/10 would get girdered again. Made it to 62... So close to a classic (64) number!

(1 edit)

I use Asset Forge Deluxe semi-regularly along with Kenney's excellent asset packs. I have a couple of suggestions for Asset Forge Deluxe I'd like to see implemented.

  • Startup:
    • Add option to disable splash screen
    • Add option to always start in:
      • full screen option
      • maximized windowed
      • remembered window position and size of last closed session
  • Categories:
    • Add option setting to change the starting category to: All, Recent, Favorites, one of the presets, or a Custom category (see next item)
    • Nice to have: Ability to add and manage custom categories that can contain blocks from the provided presets as well as custom blocks. I realize this might be out of scope for this app, why I marked it nice-to-have
  • Export:
    • Godot Export Preset needs changes?:
      • Change X is up to Y is up
      • Scale should be 10? (I feel like 10 scale goes better with the models included and 100 is too big)
    • Even better, remember changed values by export type. If I change the Godot Export settings then save them. These saved settings would only apply to the Godot export, such that if I use Blender Export it will have the values for Blender. Add a button to be able to return to default values as initially set by the app.

Thanks for reading, I searched for the public to-do list but didn't find it. I'd like to read it if anyone can provide a link to it.

Cheers!

*: I realize Unity on Windows seems to be somewhat finicky about the starting position of its apps. Asset Forge is not the only Unity app I have trouble with  controlling it's startup position.

Fixed: sunken dice at the start of the game.

I have added additional control schemes:

  • Regular keys GBVF
  • NumPad keys 9317

These will move to diagonals starting with up-right with G or 9 and continuing clockwise.

Yes, for some reason the dice spawns incorrectly at the start. I will try to fix (but I am 100% sure that I had already fixed it and it was working correctly, I swear!)

Hey thanks for giving my prototype a try!

And that's a very interesting comment! I actually did not change the arrow key controls at all after I implemented touch controls! And originally the left and right keys correspond to x-1 and x+1. You start at x0.y0 and end at xN.yN...

To make it match the touch controls, two keys should be pressed instead of one. I'm not sure that is better. Or I could move away completely from arrow or wasd controls but then that another bit of text that would need to go up, and I would like to keep text to a minimum...

A fuller game would allow for configurable keys. That would be the most correct thing to do I think.