Played the steam game and thought you deserved more than six bucks so I bought this for five bucks too!
I love the movement and the sequence break potential. I hope you make more games like this in the future.
The tutorial section made me think that the level structure would involve collecting a key and then getting your magnet buddy back to the door but in the levels you just get the key and the level ends. I almost feel like it would tie the theme together if you had to exit the level with your magnet, otherwise it feels like letting Yoshi fall in a pit while you jump to the end of the level.