This is a great take on the theme as well as pinball!!! Love the concept, and the artstyle. It’s on point. The story and sounds double that charm, although the controls do take a bit getting used to between mouse and keyboard .. oh,, I totally forgot there was slo-mo while playing :’)
AgrMayank
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Hey, first of all - a HUGE THANK YOU for this playthrough!!! It gave me so sooo many pointers to improve (I’ve noted down at least 15 of them).
The “…like people should have babies., and…” had me laughing hard lol - but yeah, fair point. I need to figure out the balance.
Really sorry about the mythical population tiredness part. I totally get that not having a HUD for that is super annoying. The idea was to limit the number of units since the game started lagging when too many were on screen - it was a quick solution for the jam due to lack of optimization. I do plan to revamp that!
Again, a massive thank you - this kind of helpful advice is rare to get, especially with live commentary and reactions. I’ll definitely let you know once I’ve addressed everything (and then some more). Please keep making these videos. Subscribed!
This is a REALLY well-done DOOM style boomer shooter game!! As much as I’d love to complete it, I don’t have the guts to do so lol.
Great entry on all aspects. Some feedback would be to make the damage done to player or enemy a bit clearer/pop and a bit easier to use the ammo and other items. But for a game jam experience, great work as always (after our Curtain Chaos collab) xD
Definitely one of the most unique entries I’ve seen so far!! I lost and won at the same time, not sure what happened but both blinked for a sec or two, so I guess I’ve unlocked a hidden achievement there xD
Jokes aside, this could be a great learning gamified experiences for people to understand topography all the while having fun if I say so, possibly with real maps!
P.S. There is some issue with the resolution/aspect ratio as I can’t see the whole game at once and the bottom part is cut off completely in full screen.
As always, a great entry with an even better art style and polished execution. Nothing left to be said. Fantastic job!
P.S. Go the Crab Bros or something ending., had a nice clickty clakity battle there. =D
P.P.S The LDJam link on itch.io has correct url text but wrong url - it points at you LD56 jam entry.
First of all., the screenshots don’t do the game justice!! PLEASE update the game page with media from actual game. It’s GOOD. Love how the art just keeps getting better and better, along with those floaty acceleration (which does need some getting used to), this makes for a fun experience.
Music is also on point, not too much, not too little, thought it could use a bit more flavour in each level.
Ultimately, reached the jungle on first try and then just gave up after dying to the flying dino multiple times. Makes me want to try again to see how the next level would look! A little adjustment to the difficulty curve related with second level as base would be great. Kudos!
I came thinking it’d be a fast-paced game!! It did definitely took me by surprise but not in a bad way!! It’s chill, it’s relaxing but don’t let that fool you, else you won’t be able to go too deep!
It does need some polishing with the movements and selection, maybe 3D grid-based movement could be better but can’t say for sure. Good job though!!
Nothing much to add on the already excellent points & feedback mentioned earlier by the others!
But yeah, guess this is what 2 sleepless nights does to a person. I too did a 20hr+ development marathon myself when the idea clicked to me, and I just COULDN’T STOP! Well, good luck for the steam release!!
UPDATE: Got DM in reddit this time, with the link’s matching the Discord scammer’s username. Mods please have a look and ban this guy! His reddit - https://www.reddit.com/user/Megalordow/
Attaching screenshot of conversation below -
Tower Defense. Rogue-lite. Population is your resource.
You sacrifice people to summon units — Thieves, Knights, Red Knights — to hold off relentless enemy waves. But every choice drains the one thing that keeps your kingdom alive.
Then, halfway through, the genre flips.
You summon the King, and the game becomes a platformer where you fight alongside your summoned units!
Your Prophecy, Written by You. Each run reveals a fragment of fate — a prophecy untold — five lines, shaped by your morality, choices, and sacrifices.
A Kingdom Measured in Lives.
Created solo in 72 hours for Ludum Dare 57 (Theme: “DEPTHS”)
Would love your feedback or thoughts — and I’d be thrilled if you gave it a go!
Play it here: https://agrmayank.itch.io/you-are-the-end
Hi, thanks for featuring Tail of 9 Lives on the website—really appreciate it!
I noticed that the document is an older version; I had uploaded a newer one with extra screenshots and details in the PDF. If updating it is possible, that’d be great, but no worries if not!
Would also love to see any videos or pictures of people playing in the event. Wishing you all the best for a fantastic festival! 🎉
Hi,
- The Tower card grants the Jump ability.
- The Chariot card grants the Dash ability.
Unfortunately, only 9 out of the 22 card functionalities could be implemented in time, namely: The Sun, The Moon, The Star, The Tower, Death, Strength, The Chariot, The Empress, and The Fool, as shown in the attached screenshot.
So, some cards may do nothing at the moment. Also, there is a bug with the win condition.
If you’d like, I’d be more than happy to share a new build with some fixes. Thank you!