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Ahdrick

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A member registered Feb 15, 2019 · View creator page →

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I have a plan to address all the issues you mentioned and I commented about them below. With school, work, and family I did bite off more than I can chew and I admit it. I only play tested for about 3 hours before the end of the jam and I knew it was in an unacceptable state but I had nothing else to do other than submit it and go to sleep. Next Game Jam I will keep the scope smaller and more manageable and constantly have something playable with more frequent play tests. That aside I had a bunch of fun making the gaming and learning more unity has to offer. Thanks for the feedback I appreciate it and will make the necessary adjustments next time Cheer!

The art was done by Glitchmoth, follow him on Instagram https://instagram.com/glitchmothart?utm_source=ig_profile_share&igshid=2p1w9bbs1...

Once spring break starts I'm going to add background sound and a bunch of bug fixes stay tuned!

Thanks for the honesty feed back! There are some missing components to the game, for example I wanted to have a intro cut scene with 3 still images that describe the situation for back story and the only sound I was able to get into the game on time was a wolf howl when you triggered a chase. I realized with version 2 there is no howling at all for some reason and I plan on fixing it when I get some time. The idea was to have the volume of the howl based on the distance from the wolf to the character so you get a sense of urgency when you trigger the wolf, and if you pay attention to the background there is a wolf head painting with an arrow on the wall pointing in the direction of the next wolf to sort of give you a heads up.  As for having to restart when you don't get the lantern I wanted to have an exit from the wolf den which was implemented but no visual cues were there for leaving and the direction to go so it felt weird blindly running left or right hoping you trigger the transition to the old level.  The game play idea was to have the player start and if they don't grab the lantern then when they get to the wolf den its pitch black signaling they should go back because they missed something and when they go back and look in the previous level the only thing of interest will be that lantern which teaches the player how to interact with items before they are being chased by wolves and have to collect them. School has picked up a bit this week but I hope by the end of the week I will have made some updates to the game so its more playable. Check back in and see if I have a new version. I will also make the changes to the light being reduced when you die because that was something I was debating as well. 

Wolf triggers are set at certain locations and while play testing  some wolf's don't reset after you die (AS OF V2), more bug fixes are on the way which will hopefully fix the problem.

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Original was what was submitted at 3am for the jam. V2 has bug fixes which became an issue when building the unity project and small quality of life changes like a better transition animation and smoother ending of the story.