Thanks for the feedback! I was able to understand the issue. I could only test the game on one configuration, so I couldn't figure out the problem before. It seems like the problem is not related to any graphical setting. Regardless of the settings, the overall toll that the project has on the GPU's VRAM along with overall RAM causes problems.
I was able to optimize this experience to work on a top high-end PC (i9-13900K-64GB RAM-4090). I made a lot of compromises to do so, but at this point, I'm not able to optimize further since the point of the project was to turn a render quality scene to a real-time playable gameplay segment.
* I also learned that the project could not be opened on a PC with a 4070 graphics card (~RX 7800 XT).
I'm sure there are ways to optimize further, but it may negatively impact the overall quality. I'm also a solo dev, and I think I'm at my limits here :)
If I ever figure out a way to make the game work on a configuration similar to yours without major compromises, I'll let you know.
Sorry for not being able to help you out for now, but I will make sure to mention this issue in the description.
Again, thanks for letting me know!
Ahmet Zahit Dönmez
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A Short Realistic/Cinematic Gameplay Showcase (Unreal Engine 5)
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Solve the mysteries of an old folk tale by traveling through painting of an art gallery
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itch.io Community » General » Release Announcements · Created a new topic Ascetic Experience (Unreal Engine 5)
Take a short hike towards the coast in this realistic and cinematic gameplay section that leverages many of the advanced tools Unreal Engine 5 has to offer:
https://ahmetzahit27.itch.io/ascetic-experience