Glad to hear it. I’m interested to see your current equipment, if you can write it out or take a photo?
And do you find it easy enough to keep track of everything in combat, or is that a chore?
Despite how all of my games look, I’m a designer in my day-job.
I think what I had in mind was that I’d work with you to produce a more polished layout, and probably change some text slightly to make things clearer where there’s any potential for confusion.
Mainly I’m interested because you’ve hit on a good mix of simplicity and variety here, and I think you could charge a little money for it if the first impression grabbed people.
Having said, I don’t charge money for any of my games, and if we did work together on it I have no idea how the money would work, so I haven’t thought about this practically 😂
Playtest comments:
There's lots of variety here for so few words. I think there's a few places where the rules could be made slightly clearer, but I don't mind that it assumes the reader isn't stupid.
If you ever want to collaborate on a slightly fancier/shinier/more polished version of this (still one page, still few words, still lots of variety), let me know. Could sell it for $1.
The starting max health is 15, so a "rest" action would be wasted since it wouldn't have anything to restore (e.g. you wouldn't go up to 20 HP).
But you can always return to that nothing hex to rest in it later, to use the one-time rest.
Really glad to hear you like it. Let me know if there's anything you think I could improve.
macOS didn't flag it as an untrusted app, so I couldn't allow in that way. I used this command in the terminal to remove the "damaged" flag from the app:
"xattr -cr /path/to/application.app"
After that, I was able to open the game, but as soon as I click "Start" the app crashes.
I assume this means the game doesn't work on macOS (at least not the most recent version).
Thanks for these questions. You're right that the rules aren't clear, so I've updated the PDF to 1.2.
To answer your questions:
I design free TTRPGs and publish them here on Itch. I think some art would help improve them. I am happy to pay, but since my games are all free I need to get a sense of what people charge and how much art I could afford.
If you are a new illustrator and do black and white/pen and ink art, and you have a portfolio I can look at, please let me know. If you also give me a sense of your costs I'd appreciate it. This is not for a one-off piece, it's for an ongoing relationship, so I don't have a budget in mind.
The work would probably include enemy illustrations, maps, images for the covers on Itch, etc.
Thanks. Because of all the maths involved I never tried to figure out how the enemy scaling/equipment effects compare to each other.
I think at least I’ll lower the maximum stats you get from equipment names.
I’ll also think about ways to make enemies respond to your strength/scale differently as the floors get deeper.
Thank you. It's designed as a solo game but I've realised there's not much to stop you from playing it with 3 other people, since there are 4 team-members. Please let me know if you play, and how it is. It's not had as much play-testing as it should have done.
Luckily the hard work was done for me in terms of the research. I bought a copy of the Oxford Dictionary of English Folklore a while ago, and flipped through it and noted down all of the myths that might work.
I've designed a lot of solo TTRPGs at this point, and there's a fair chance that not many of them are fun. I started to think about what makes a solo TTRPG fun.
Here's a list of things that might make solo TTRPGs fun. Do others come to mind for you?
Since April I've designed and released 12 free solo TTRPGs. I'm hooked. I never plan to charge money for my games. My games are intentionally simple, but I know a little art can go a long way. And art is expected by the TTRPG community.
If you're an artist who wants to doodle RPG illustrations for free, and you're happy to do that with me, get in touch. I've got many more games on the way, and art would make all of them better.
To be clear, I don't expect anyone to take me up on this. Artists should be paid for their work, and I have paid artists to work with me in the past. But there might be someone out there like me, with an artistic skill-set, who wants to do it for the love of it, and who would be doodling anyway.
What do people do if they e.g. don't have a Google account, or don't have the skills/knowledge/patience to set up pandoc?
To be clear, I'm happy to follow the sprit of the submission rules, and I agree with them. But the technical requirements that people must use Google Docs or pandoc don't feel like they suit the spirit of the jam, from the way I've read it. If the intention is that people's barriers to entry are removed, why not allow whatever tools people already use? Assuming they stick to the visual style requirements, I mean.