Thanks so much for the feedback, but...
The translator got it wrong again. He's arbitrarily adding the particle "not" everywhere. I'm starting to feel the conspiracy, since it's never happened before.
Is there a grammatical error somewhere? Some phrases are written without a translator and may contain errors, and also the translator sometimes reverses the meaning of the sentence. That is, I want to say "No one cares except us" and he says "Everybody cares except us".
"Except it's politics?" doesn't translate into my language(Russian). He's making nonsense. Can you spell it differently?
The character flies off the platform at the Z coordinate VERY often. That is, if you crash into the platform, you fly off. If you crash into the prism (which is at the bottom of the spawn and near the stairs, it is located directly on the path, not on the side, like other prisms) - you fly out. If you get in and get off the ladder - the character is slightly shifted by Z, because of which the player's trigger no longer reaches the levers or ladders. Very annoying. The player should be fixed on Z coordinate or change the collision to square. And after activating three prisms nothing happens, the door does not open. Perhaps because I can not reach the door without moving on Z (If I do not fall off the platform when moving on Z, then the levers and ladders stop responding to press E. The player's trigger does not reach them. Probably the same with the door).
On pause the game forgets to show the cursor back, so the restart and menu buttons are useless - they just can't be pressed, because there is no cursor.
The scope does not update the position. If you do not move the cursor and fly somewhere, the sight will move away from the player. It is convenient to fix on towers, but the movement of the sight is jerky, because it instantly teleports if you move the mouse. It is better to make fixation on the tower through the right mouse button.
Cursor disappears after death. If you go back to the menu after death, the cursor will disappear and you will have to poke at random.
My brain snapped when the boss got off his seat and started moving around the screen.
On the second enemy starts to play quiet music, which sounds strange coupled with dynamic electronic music in the background (and it sounds suspiciously like music from minecraft). Then the music equalizes and sounds fine, but still I was confused in the beginning.
After restarting at the end, the game keeps adding the number of notes in the level to the number of notes needed to collect, but the counter doesn't restart. If in the first playthrough I didn't collect one note on the first level, then in the second playthrough without restarting, even if I have collected all the notes, I won't have enough to fill the counter. Because of this I went through the game 3 times, not realizing where I was missing notes.
Does the game have a good ending?
A translator was used, and an inability to articulate thoughts