Awesome, I reached out to you on Discord. Sorry for the slight delay, been feeling under the weather as of recent.
A.J. Argie
Recent community posts
Hello everyone,
I write music and I've been looking for an artist who can create some album artwork for me. This will be paid and I'd like to know your rates once as we talk via email. My name is A.J. and I'm trying to find a 3D Artist that can create a scene or some shots within the PSX style. I will be releasing a single called "Can I rent this one Dad?" across streaming platforms. I originally wrote the track while looking at art in this style. You can hear half of the track in the Youtube short provided below.
Given the name of the title & artwork references I'm sure you can tell that the song pulls on nostalgia. The feeling of melancholic nostalgia for memories of when I was younger and used to roam video game store & rental stores with my dad. Almost as if standing in the isles of a long forgotten stores. Allowing the ghosts of my memories to play out right in-front of me. But I digress.
If you believe you have the skills and the art-style please reply with some examples of your work and how you'd like to be contacted. I hope all of you have a lovely day and thank you for your time.
Hello there,
I'm a musician who creates music and I'm in need of some artwork for a single I wish to post across streaming services. I fell in love with some pixel environment art work as of recent and feel this style would suite artwork for a track . However the artists I've been able to contact aren't taking commissions or just don't respond. This is where you come in.
If this is something you're interested in please post some examples of your artwork or where I can find it.
I believe in paying for artwork and that your time is valuable. Please leave a way I can get in contact with you.
In the meantime I hope who ever reads this that your day is kind to you.
-A.J.
I hope you're day has been treating you well so far Zelcion. I'd love to help with the creation of your project. Seems like you have a lot of passion, drive and have thought out things thoroughly.
I'm a composer and have worked with small teams before. I've been itching to work with a team again on a project and help where I can. A lot of the time I take art or a concept and create music to set a mood. I've done this before playable builds have been created and have been told it helps with development. I've also done some minor sound design elements for menus, death scenes. More so encompassing the audio elements.
Below you will find some tracks I produced.
https://play.reelcrafter.com/GlVQ7ngrRfesyGiyhZAqSQ
You can reach me on Discord at Enixx or email me at musicbyajargie@gmail.com if interested.
I wish you luck on your journey with or without me & hope your creation comes to life even better than how you envision it.
I think this is a really interesting concept for a game. I am however a little confused considering I had a bunch of survival gear, food & clothes.
Maybe add in what choices led you to the ending you got. At the moment it seems kinda vague and I'm confused as to what I did wrong.I always picked the logical items for surviving.
Overall a really cool idea & I think a full fledge game done in a stylish art style could attract people & keep their attention. Looking forward to future updates!
Just beat the game, I'm loving the art style and the boss battle was enjoyable. It was cool to explore and see all the different equipment and scaffolding.
Could probably have used a little more back story for the character who seems interesting. Like why she is there. I'm really impressed that this is a game jam title. Awesome work for the both of you! Definitely going to be checking out the other works.
I think you have the ground work for something cool. I will say if it's just a prototype then it makes sense for how it functions.
I will say that if you plan to turn it into a full game you may want to look into adding more of a story element. Introducing the player to what's going on in the game. Something easy as the kings fortune was scattered through the castle by an angry wizard & he must collect all the coins before his servants/peasants discover this occurred (aka the reason for the timer). It would give someone more motivation as to why they are doing what they are doing.
The random slowmo and fast speed is a cool idea but no explanation as to why it's occurring and just in random spots left me scratching my head.
On the second level I enjoyed having to time my landing properly but it was VERY confusing and random at times which platforms acted more like a trampoline. I'd suggest switching the art for them to make it more clear that they are not a normal platform.
While a little rough around the edges I did actually enjoy playing this and trying to beat it. Kudos on your hard work & you have the groundwork to create something fun & memorable.
Whelp I saw the concept and as a long-boarder/skateboarder I thought this would be fun. I HAD ISSUE PUTTING IT DOWN! WHAT HAVE YOU DONE TO ME!!?!?!?!
In all seriousness great job! The music had a lot of variety to it that I was not expecting! Keep up the awesome work. Finished my session with 45,500 score & it felt like a brawl to get there.
Hello everyone!
My name is A.J. and I'm looking to join a team of creatives for this spooky game jam. Autumn is my favorite time of year and Halloween is my favorite holiday. Needless to say I'm excited at the thought of working with a group on a jam for this theme.
I'm open to working on something horror based, goofy or just something with autumn vibes. I've worked primarily with small group of indie devs so I'm looking forward to meeting some new people to make something fun together. You can add me on Discord (Username: Enixx) message through Email (musicbyajargie@gmail.com) or just reply to this post!
You can check out some of my sample pieces below.
Here is one of my most recent pieces.
Thank you for your time and I look forward to seeing what comes out of this Jam and finding some people to work with!
Until then enjoy your Autumn & Stay Spook!
Thank you for the insight Bloodbane!
4. Do you have any interest in getting the individual instrument tracks for a song? (These are also known as Stems & are used in dynamic audio engines. Allowing you to personally fade in & out drums, synthesizers & orchestral instruments at your desire to suit the scene.)
I don't know what to use those so no.
If you're interested in learning about two popular ones Wwise & FMOD are sound engines that allow for you to have more control of Audio. Makes it easy to set points in a level where music starts & stops. It also allows for you to work with a composer or find sound packs with Stems to individually bring the drums in when an enemy appears or other instruments. Worth checking out if that sounds remotely interesting.
Thank you for the useful information & insight.
The track should not be repetitive. Someone is going to play my game for several hours (hopefully), the track must be varied enough and long enough that they're not switching off the music after 30 seconds. I tend to take two or three tracks and blend them because I seldom find this in albums.
In regards to your additional comments about combining multiple tracks together to loop. Is there a specific amount of minutes or time that you're looking for when combining those tracks so the player doesn't get bored? I agree that it's important that the player not get irritated and head for the settings to mute the music.
My personal preference is for happy, melodic tracks and the track is more important to me than the person writing the track (i.e. I will buy / download from anyone who has the type of track I like.)
Understandable, serving your game and the feeling you're trying to convey is far more important than who the track comes from.
Once again thank you
Being a game developer is a challenging journey with endless options at your fingertips. So let's make it a little easier when bringing your ideas to life. Tell us, the community of game composers that lurk in these forums what you're looking for in music packs. Below are five questions that will help us serve you better & understand what your priorities are when looking for audio to enhance your games.
1. Do you care more about getting loop-able tracks or one's that take you on an emotional story?
2. Is the number of tracks or the number of minutes more important to you when looking to download/purchase a music pack?
3. Would you prefer paying $10 for a high quality music pack or rather opt for the free pack of lesser quality?
4. Do you have any interest in getting the individual instrument tracks for a song? (These are also known as Stems & are used in dynamic audio engines. Allowing you to personally fade in & out drums, synthesizers & orchestral instruments at your desire to suit the scene.)
5. When looking for a game composer to craft custom music for your game do you look primarily for one on itch or elsewhere?
Itch.io is a fantastic community and I believe that we can help each other just by communicating more. Maybe I missed a factor that came to mind when you look for music. Let us know what that is. Maybe you're a veteran composer in this space and have some insight for the noobies out there. Any information only let's our creative space grow stronger.
I look forward to seeing your responses & I wish you all a fulfilling creative adventure!