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A.J. Argie

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A member registered 54 days ago · View creator page →

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Thank you for the insight Bloodbane!

4. Do you have any interest in getting the individual instrument tracks for a song?  (These are also known as Stems & are used in dynamic audio engines. Allowing you to personally fade in & out drums, synthesizers & orchestral instruments at your desire to suit the scene.)
I don't know what to use those so no.

If you're interested in learning about two popular ones Wwise & FMOD are sound engines that allow for you to have more control of Audio. Makes it easy to set points in a level where music starts & stops. It also allows for you to work with a composer or find sound packs with Stems to individually bring the drums in when an enemy appears or other instruments. Worth checking out if that sounds remotely interesting.

Thank you for the useful information & insight.


The track should not be repetitive. Someone is going to play my game for several hours (hopefully), the track must be varied enough and long enough that they're not switching off the music after 30 seconds. I tend to take two or three tracks and blend them because I seldom find this in albums.

In regards to your additional comments about combining multiple tracks together to loop. Is there a specific amount of minutes or time that you're looking for when combining those tracks so the player doesn't get bored? I agree that it's important that the player not get irritated and head for the settings to mute the music.


My personal preference is for happy, melodic tracks and the track is more important to me than the person writing the track (i.e. I will buy / download from anyone who has the type of track I like.)

Understandable, serving your game and the feeling you're trying to convey is far more important than who the track comes from.

Once again thank you

When following a dev it's usually because A. I like their work. B. I want to see the progress on a project that interests me or C. I want to support them in a small way and keep updated on what they are up to.

A fast comment and useful information thank you!

Being a game developer is a challenging journey with endless options at your fingertips. So let's make it a little easier when bringing your ideas to life. Tell us, the community of game composers that lurk in these forums what you're looking for in music packs. Below are five questions that will help us serve you better & understand what your priorities are when looking for audio to enhance your games.


1. Do you care more about getting loop-able tracks or one's that take you on an emotional story?

2. Is the number of tracks or  the number of minutes more important to you when looking to download/purchase a music pack? 

3. Would you prefer paying $10 for a high quality music pack or rather opt for the free pack of lesser quality?

4. Do you have any interest in getting the individual instrument tracks for a song?  (These are also known as Stems & are used in dynamic audio engines. Allowing you to personally fade in & out drums, synthesizers & orchestral instruments at your desire to suit the scene.)

5. When looking for a game composer to craft custom music for your game do you look primarily for one on itch or elsewhere?


Itch.io is a fantastic community and I believe that we can help each other just by communicating more. Maybe I missed a factor that came to mind when you look for music. Let us know what that is. Maybe you're a veteran composer in this space and have some insight for the noobies out there. Any information only let's our creative space grow stronger.

I look forward to seeing your responses & I wish you all a fulfilling creative adventure!