Come sit with me, we'll remember Scout together.
Chiara
Recent community posts
I tried your game and I found a few bugs. First page:
"Professor Jones: "Welcome to the Women's Studies program, player name. I'm Professor Jones. It's nice to meet you.""
Second page:
Sarah: "Hey player name, how was your weekend?"
It happears you forgot to let us chose our name.
At the end, the choices are not impacting at all the narrative. The game seems like an essay about poly or monogamous relationships. "Player name" is nothing but a caricature and the player can't really empathize with him. And the girls are not even introduced, we know they have feelings for us, that's all.
You asked: "you'll have the opportunity to get to know and connect with your female professors and classmates (not really), and you'll have to make decisions about your relationships and your studies (decisions? give up or push trough). Can you find love and balance in a sea of women? (Sea of women? You introduced us 2)
It's a nice concept, but poorly made.
"Except she's depressed and you should probably try to cheer her up. She's had a hard day and could use some comfort.
I can fix her.
She should manage her own feelings."
You can't "fix" a depressed person. Who is fighting with depression needs help from a professional. Partners must help and be there, but it is not their role to fix and cure you.
I am an avid text based game enjoyer. I have played The Nigh Market in one hour, without being able to rest my eyes. I was so captured by your world - building, the secrets, the atmosphere... It's all so fantastic.
I do need Lady Belladonna Malady to be real because I'm totally in love with her. Hazel is a cinnamon roll. Milo is the kind of person everyone need in their life. I am not fond of Gabriel, but that doesn't mean he's a bad character. And the Barons? So mysterious!
Can't wait to read more!
ps apologies for my poor English!