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AJTheApple

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A member registered Feb 08, 2019 · View creator page →

Creator of

Recent community posts

Hi! one of the devs here (art and design). Thank you so much for your feedback! I'm glad you enjoyed the game so much :0

Some of the flaws you listed will hopefully be fixed in a post-jam version. We've received a lot of feedback about the controls, so we'll likely add alternate bindings in a short update once the jam is over. We'll also probably try and update the speedrun controls as well as the disappearing potion bug.

As for the potion jump, being able to throw it downwards / diagonal jump was an intentional feature. (Being able to throw the potion directly downwards was an addition later in development after players had difficulty landing the potion jump) However, the levels were designed without it in mind, since most players weren't able to consistently pull it off, hence why it feels like an unintentional addition.

I'm super impressed by your speed run! One of the first ideas during development was to give the player a high skill ceiling in regards to techs/movement abilities, so it's very satisfying to see somebody put that to the test. Especially seeing how quick you beat the boss, lol.

We hope to see you back for the post-jam build! :)

Our composer, Synth Mints! Here's their Soundcloud if you want to listen: https://soundcloud.com/synthmints

Great game! As short as the demo was, I was engaged very quickly. Very smooth movement, and the visuals create an amazing atmosphere. The animation on the character is very well done too, I especially loved the way they flap their wings each double jump.

Gliding definitely felt the most fun. The double jump was useful, but while it feels great to do out of a glide, on its own it lacks enough force, I feel. It can also be used to get through specific areas very easily, albeit not as quickly. I'd recommend making the double jumps have more force, possibly with a limit to how many you can do, that resets each time you glide or slam into a wall.

I hope to see more from this project, it has great potential! :)

I am so excited

This game's bad

I achieved nirvana when I played this game

Thank you, NK13!

Thanks for the feedback, Yamam!

Glad you had fun, Satsugi!

thank you, Ron!