Is there a way to implement this into a Unity Game for a player to customize characters in game?
AkeemKaleeb
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Thank you so much for this pack! I'm looking to create a Stardew-Valley like character customizer and was wondering if you or anyone else had suggestions to limit the amount of animations required to generate and edit the character on the fly. I understand animation layering and love that each sprite sheet is divided into each item and align correctly with the animations of the body, but can't figure out how to switch different sprite sheets in place of another while maintaining the same animation. Basically, I don't want hundreds of animations which all do the same thing. Any advice would be great, thank you!
Hello, I love how this works! I was curious if you or anyone else had suggestions to implement something similar to this into Unity. I'm looking to create a Stardew Valley-like character customizer so the player can edit the design within the game. I understand animation layering for the separate sheets, but was wondering if it were possible to have a single animation for each outfit/accessory instead of having hundreds of animations which accomplish the same thing. Any advice would be greatly appreciated!