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Aki

19
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A member registered Jun 10, 2020

Recent community posts

Did this version break saves, or was there never auto-saves over time?

(4 edits)

More feedback from other people can be found on the incremental db.

Improvement: The paddles should calculate which ball is headed their way that they are capable of getting in front of at their current speed. Currently they only care about the one target ball.

If the player's cursor is within the left 1/5 of the court, allow them to control the paddle's movement, adding interaction to the early slog.

An option to prevent the current target ball from getting stuck in a pattern, randomize the target spot of the paddle for the AI by about 20% of the paddle's width, such that the ball's target spot is in the center 40% of the paddle. (This suggestion assumes original pong's style is used, where the further from center a ball hits the paddle, the more angle is applied to a ball.)

Upgrade option: If the player's paddle AI has a 50% chance to fail to calculate if it can get in front of the ball, and the opponent is 100% correct success rate, an upgrade to improve the player's accuracy to find the correct ball to get in front of, and "improve" the AI's chances of missing. (Re-reading this days later, here is another shot at explaining this: If the first improvement above is implemented, the paddles are determining which ball they should get in front of. If instead of them being perfect in their prediction, they had some chance of being wrong, balls could get past them that they should have otherwise gotten).

Bug: It is possible to fire a digger drone such that it bounces infinitely within the material destroyed by rockets, causing lag and sound issues. The drone doesn't seem to have a max lifespan/hits. The explosion was in a single position, continuous. v0.0.5, Windows, Steam. I was hoping to get a 2 to 5 hit within the material to see if it would get destroyed by the drone.

Google's store has delisted your game.

Enjoyed much of the new content. Thank you for it. Not sure how much is left before I was going to be stopped at a content wall, as I refreshed this page trying something, and lost my progress.

A solution to the dam seems to be to wait it out in Talos for 18 to 23 minutes. The only thing stopping me is that the character doesn't think to wait at the starting base, and I run out of task to piddle around on while waiting. My skill increases and knowledge are hurting me.

Once I've seen the event timer for the damn, I should get that timer when waking from Cryo.

I was disappointed that I couldn't load an empty cell into the rover while parked in L Base. I like the heading separation for area resources vs personal. Actions gaining a similar separation between area and rover could help understand which actions apply to what. At the lost rover, without reading descriptions, I wasn't sure which rover I was messing with. It was also odd that sometimes I had to leave the rover to do actions, but other times I could just do them. (Outside L base, I can't pickup fuel cells without exiting the rover, but at lost rover, I can interact with both inside rover and area).

Placing cells into rover (full or empty) doesn't consider what is in inventory. I would expect the actions to be disabled if clicking it can't put the task into the queue.

Neat prototype. I spent some time trying to dodge the mana shards thinking they were an attack that I was powerless to dodge. I don't know what a GOAP system is, but these slimes were a much more advanced enemy than I expected a slime to be ^.^

Bug: If I gather from a crop while a farmer is headed to it, the farmer will get stuck until something else in the future finishes growing there. When this same thing is done for planting, the farmer just finishes their planting action (not sure if they are still spending out money along with the player).

(1 edit)

It does feel like an intention choice to have the character's knowledge limit the player's options in such a way that demonstrates the mechanics of the game. I didn't try a game where I die before getting to the artifact. Is that a true game over?

Edit: Tried it. Yep, true game over. ^.^

(5 edits)

Thank you for the entertainment. I look forward to your future progress on this project.

Neat! Lacking in "How to play" (I couldn't hand this to non-gamers and expect them to finish a level). Enjoyed several levels. Thank you for sharing.

Hypu!

Enjoyed ^.^

<3 You are still cool.

The numbers of updates are increasing too! The meta dev progression speed is improving! ^.^

@wyp020610 The game was updated today, including the web version.

I am enjoying the extra idle meta layer of waiting for development to progress ;) Good luck with your burnout.

<3

This game taught me just how much I have come to rely on coyote time.

This isn't compatible with itch.io's desktop client on Win10. When I try to download it, there isn't any install options. The zip contains a folder of the build instead of zero folder build. I think if the exe is in the root folder of the download, then itch.io's would just work. Further reading: https://itch.io/docs/itch/integrating/quickstart.html