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AkioRed

7
Posts
26
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A member registered Jan 08, 2021 · View creator page →

Creator of

Recent community posts

Hey, thanks a lot for the feedback.

  • One thing we were worried about the rank system was the skill floor of the game getting increased, but all the feedback so far was positive so it seems like a good change.
  • I’m wondering whether the explosion should be easier to execute or be more powerful. Increasing the range sounds good since its hard to aim it.
  • I believe it does go through walls. It also slighly pushes enemies upwards. I forgot to document it but its range was also increased in 1.3.
  • This was something we thought about a lot regarding gaining health back, but ended up deciding to keep things as they are. The combo changes were already big enough, and some levels are already going to get changed because of them. I do agree on having an extra incentive for playing aggressive when the player is low on health, but I was wondering how to do it in a different way from “Get close to heal” and how to communicate it to the player.
  • They keep firing at the spot you were last seen at. The Watcher/Sniper enemies are a bit wonky regarding their timing for firing if you get invisible, I’ll get that fixed soon™.

Damn this feels good to play

What did I just play

Fun. However, requires more Megalovania.

Really well designed.

Hello! I’m glad you enjoyed our project! It’s a college project made in a few months while we figured out how Unity works and we were trying to find ways to work remotely with each other. The save bug is something that didn’t happen with anyone we tested the game with, but I believe it was an oversight with how pausing works. I’ll take a look into that. I’ve noted your feedback and will continue to improve for future projects! I have some other things on works right now, but the team has expressed interest into making a future patch for the game.

Hello! Thanks a lot for playing our game! It’s a college project made in a few months, and the first thing I’ve done in Unity. I’ve noted your feedback and will continue to improve for future projects! I hope to come back to this world and these characters in the future, it has been really fun writing dialogue for them and working them out with the team.