Hey, thanks a lot for the feedback.
- One thing we were worried about the rank system was the skill floor of the game getting increased, but all the feedback so far was positive so it seems like a good change.
- I’m wondering whether the explosion should be easier to execute or be more powerful. Increasing the range sounds good since its hard to aim it.
- I believe it does go through walls. It also slighly pushes enemies upwards. I forgot to document it but its range was also increased in 1.3.
- This was something we thought about a lot regarding gaining health back, but ended up deciding to keep things as they are. The combo changes were already big enough, and some levels are already going to get changed because of them. I do agree on having an extra incentive for playing aggressive when the player is low on health, but I was wondering how to do it in a different way from “Get close to heal” and how to communicate it to the player.
- They keep firing at the spot you were last seen at. The Watcher/Sniper enemies are a bit wonky regarding their timing for firing if you get invisible, I’ll get that fixed soon™.