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akuraisnight

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A member registered Oct 31, 2024 · View creator page →

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ohhhh okay, thanks for letting me know

Head!

Have you tried putting it in the hotbar yourself after the fact?

I don’t have an android to test it out on, and unfortunately the controls may be too complex to be doable on android. the game is made in RPG Maker MV and use of your mouse and number keys are 100% necessary to play it.

Glad to hear you’re enjoying it!

Wow I can’t believe this game only went live 5 days ago, it feels like several weeks lol

Sorry about the update spam, I’m just excited is all!

I’m glad you’re enjoying the game!

Not yet but I’ll implement some sort of free healing in the next update!

If you're comfortable with sharing what your name is on Paypal, you could buy the game again and I could issue a refund, that way it (hopefully) registers on the website that you own the game and are able to download future versions.

LOL no, that's not supposed to happen! I'll have a fix out for this asap, that's so funny.

I forgot to give the “Fire” skill an icon so it’s actually getting equipped as long as you’re clicking the “Fire” option, it’s just invisible. When you push the corresponding key, a flame should shoot out in the direction of the mouse.

She doesn’t eat anything that isn’t cooked, so you need to get the Hoppers to drop a recipe book first and then cook the recipes at the ovens.

I’ve already figured out a way to make this whole thing easier, so next update will definitely be less frustrating lol.

Thank you for your input!

Thank you! Noted!

Very strange, thanks for letting me know! I think I know what the problem is, but I won’t be able to get to it for a while. That’s a bummer. (I suspect it has something to do with RPG Maker’s auto-purging of files that aren’t used when you deploy a project. I imagine this “windowFrame.png” is called in in a way that doesn’t trigger the sensor for it.)

I agree, that’s a lot easier said than done though, as far as my experience goes. I definitely do plan on figuring that out for a future update though.

It will tell you in the info book by the upgrades station!

But here:
Enhanced Metabolism: Increases the subject's stomach capacity by 10.
Digestive Efficiency: Increases the rate the subject's stomach empties by 10 per tick.
Flavor Booster: Increases calorie gain from Flavor events by 25%.
Calorie Bomb: Increases calorie intake from all non-flavor sources by 5%.

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Oops! I didn’t read this until now! Unfortunately I’m going to be busy for the rest of the day, but I’ll have a look at it asap! I already know what the issue is lol!


Edit: This has been fixed!

Yes, as I don’t have an Android myself, I can’t playtest to see if it works. I’ve never gotten any feedback from anyone trying to use it, so I can’t comfortably allow a paid version to be downloaded until they do.

Thanks for letting me know! I’ll think of something to balance that out better!

Thanks for letting me know! I'll have a fix out ASAP!

Thanks for letting me know this is something you want! The main reason I didn’t include them is because I, personally, am averse to these things xP

I’ll put it on the list of stuff to do, though!

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Yes, however the auto feeder MAY prove to be less efficient. Even though it does double the amount of total flavor points the food provides, the auto feeder only dispenses a certain amount of flavor every 5 seconds according to the feeder level (level 1 dispenses 1 flavor every 5 seconds, level 2 dispenses 2 flavor every 5 seconds, etc).

However, flavor that is stored in the feeder stays in the feeder day-by-day until the feeder dispenses it. Unless your feeder level is very high, I recommend just hand feeding her low-fullness foods whenever a flavor event begins, because that would be much more flavor-dense, and the amount of calories provided by the flavor points could very quickly outpace the calories provided by the feeder, provided you have a point or two in ‘Flavor Booster’.

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How it works is that each flavor point is 1 calorie that is added to the subjects weight every 5 seconds, multiplied by the number of ‘Flavor Boost’ Fat Point upgrades you have. Flavor points add up each time the subject eats, and then are reset to 0 when a new day starts.

So if you feed her 100 Gummies- worth 400 Sweet points in total- with only 1 ‘Flavor Boost’ upgrade, that’s a flat 800 calories every 5 seconds until the end of the event, enough to passively gain just over 16 lbs on a long day on realistic difficulty.

Okay, I’m going to write up some spoilers for this guy so read at your own discretion:

The way that ‘???’ works is that for every coin you spend on it, the food is worth that many calories divided by 10 with the added bonus that it doesn’t effect the subject’s fullness. This was SUPPOSED to work for the late game when you have more money than you know what to do with, but as it stands it’s actually really underwhelming and I apologize. In the next update, I already have it programmed that the calorie amount is no longer divided by 10, so you could look forward to that, along with many other secrets.

Awesome! I hope you enjoy the game!

Try to give it a go again sometime tomorrow, I put in some extra details that Stripe waited several hours to tell me I needed to have.

Alright, I've connected a Stripe account, hopefully that works for you!

I'm working on it, thank you for letting me know! I wasn't aware that this was an issue people would have.

That’s quite unfortunate, I’ll definitely look more into it. I don’t believe you need to have a Paypal account to pay from your bank, though… what happens when you try to buy it?

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I believe you paid a tip for the demo, and not for the actual release. This means that itch.io will not have your payment for the full release saved and you will have to pay again when the paid version returns. Message me if you haven't already (see my latest development logs) and I will issue a refund for your tip so you could pay for the full version when it’s released.

Yes, there does seem to be an issue with Paypal at the moment, I’ll see what I could do about it when I get home. I’m very sorry for the inconvenience!

Thank you for bringing this to my attention!

Okay, how many followers do you have? How many subscribers do you have? What is the subject’s weight and have you rubbed her belly at all?

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It gives 2k a day guaranteed for the first 14 days. Everything else you earn is either from how many likes/views/followers you have (every 5 seconds) or a sum for however many subscribers you have, if you have any (daily). Your bills take money out at the end of every day.

All of this is calculated ON TOP of the 2k paycheck.

I do have the game set so that any (non-interactive) pop ups you get will close out automatically, to maintain the “idle” aspect of the game.

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If you read the opening scene, you give your job a 2 weeks notice and are given 2k a day until those 2 weeks are up.  After day 14, you don't receive a guaranteed check and have to rely on your stream alone afterward. You are warned to spend this money wisely. You should be warned when the 2 weeks are up, though. Did that not show up for you?

I’m unsure how posting to steam works, but I’ll consider it!

I’ve got a pretty sizable update coming up, don’t you worry! It should be out later this week!

Thank you!