Thanks for letting me know! I'll have a fix out ASAP!
akuraisnight
Creator of
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Yes, however the auto feeder MAY prove to be less efficient. Even though it does double the amount of total flavor points the food provides, the auto feeder only dispenses a certain amount of flavor every 5 seconds according to the feeder level (level 1 dispenses 1 flavor every 5 seconds, level 2 dispenses 2 flavor every 5 seconds, etc).
However, flavor that is stored in the feeder stays in the feeder day-by-day until the feeder dispenses it. Unless your feeder level is very high, I recommend just hand feeding her low-fullness foods whenever a flavor event begins, because that would be much more flavor-dense, and the amount of calories provided by the flavor points could very quickly outpace the calories provided by the feeder, provided you have a point or two in ‘Flavor Booster’.
How it works is that each flavor point is 1 calorie that is added to the subjects weight every 5 seconds, multiplied by the number of ‘Flavor Boost’ Fat Point upgrades you have. Flavor points add up each time the subject eats, and then are reset to 0 when a new day starts.
So if you feed her 100 Gummies- worth 400 Sweet points in total- with only 1 ‘Flavor Boost’ upgrade, that’s a flat 800 calories every 5 seconds until the end of the event, enough to passively gain just over 16 lbs on a long day on realistic difficulty.
Okay, I’m going to write up some spoilers for this guy so read at your own discretion:
The way that ‘???’ works is that for every coin you spend on it, the food is worth that many calories divided by 10 with the added bonus that it doesn’t effect the subject’s fullness. This was SUPPOSED to work for the late game when you have more money than you know what to do with, but as it stands it’s actually really underwhelming and I apologize. In the next update, I already have it programmed that the calorie amount is no longer divided by 10, so you could look forward to that, along with many other secrets.
I believe you paid a tip for the demo, and not for the actual release. This means that itch.io will not have your payment for the full release saved and you will have to pay again when the paid version returns. Message me if you haven't already (see my latest development logs) and I will issue a refund for your tip so you could pay for the full version when it’s released.
It gives 2k a day guaranteed for the first 14 days. Everything else you earn is either from how many likes/views/followers you have (every 5 seconds) or a sum for however many subscribers you have, if you have any (daily). Your bills take money out at the end of every day.
All of this is calculated ON TOP of the 2k paycheck.
If you read the opening scene, you give your job a 2 weeks notice and are given 2k a day until those 2 weeks are up. After day 14, you don't receive a guaranteed check and have to rely on your stream alone afterward. You are warned to spend this money wisely. You should be warned when the 2 weeks are up, though. Did that not show up for you?