That's cute! Too little content though. Which is especially sad given seemingly elaborate programming side with polished menus, tutorial and staff like that.
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I'm sorry, I didn't make it. My RTX3050 is dying for some reason giving me framerate below 20. And I couldn't fetch my armor for 2 tries (dropped under the drawer).
Scenes look cute but optimization is killing it. I wonder at this point, do you see any problems with it on your side.
Clarification: I downloaded the build from GGJ page, because you have 7z here. And to me it was much preferable to 2 parts RAR.
PS. Pig saying Tactical retreat was funny, LOLed me
Yep, I certainly understand the thing about time constraints and glad you managed to make the game within them.
My suggestion was to simply form a correct expectation that adventurers will pop up (which is quite ok) and the mechanic is just to interact with them as they do. By maybe writing it somewhere. No intense coding staff.
Hey! Nice set of references you have in the game.
My experience with it went in a quite wrong way though. Cause I had false assumption that the game would be point and click and was honestly confused when adventurers poped up on me after hovering my mouse over a chicken and even an empty piece of land. And only after that I figured that maybe it has nothing to do with my mouse input.
Good news is that all that didn't prevent me from scoring 944, which I think is quite enough)
I would suggest adding some hint about the mechanic for people not to repeat my path. Like label 'waiting for another adventurer' or maybe just describing the mechanic in advance.