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ALaborate

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A member registered Nov 13, 2019 · View creator page →

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That's cute! Too little content though. Which is especially sad given seemingly elaborate programming side with polished menus, tutorial and staff like that.

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We've messed up our Web GL build, sorry. And sound as well (no music). Please see our trailer video. Especially if you are unwilling to download and run a windows build.

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I'm sorry, I didn't make it. My RTX3050 is dying for some reason giving me framerate below 20. And I couldn't fetch my armor for 2 tries (dropped under the drawer).

Scenes look cute but optimization is killing it. I wonder at this point, do you see any problems with it on your side.

Clarification: I downloaded the build from GGJ page, because you have 7z here. And to me it was much preferable to 2 parts RAR.

PS. Pig saying Tactical retreat was funny, LOLed me

On a technical side, I really don't understand 600-something MB build size. Is this an Unreal Engine thing?



Alright, that was hard. Particularly without prior knowledge of what the whole map looks like.

I'm surprised I've made it on the first try.

Great sound design!

Actually, a neat short game. Love the balance between content and playtime. My respect for usage of 3d.

Yep, I certainly understand the thing about time constraints and glad you managed to make the game within them.

My suggestion was to simply form a correct expectation that adventurers will pop up (which is quite ok) and the mechanic is just to interact with them as they do. By maybe writing it somewhere. No intense coding staff.

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Hey! Nice set of references you have in the game.

My experience with it went in a quite wrong way though. Cause I had false assumption that the game would be point and click and was honestly confused when adventurers poped up on me after hovering my mouse over a chicken and even an empty piece of land. And only after that I figured that maybe it has nothing to do with my mouse input.

Good news is that all that didn't prevent me from scoring 944, which I think is quite enough)

I would suggest adding some hint about the mechanic for people not to repeat my path. Like label 'waiting for another adventurer' or maybe just describing the mechanic in advance.

Yep, now I see it. Thank you!

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Hey! Good game, thanks for it!

I am trying to update it to the new version, but it escapes me where could I get an apk file. I see only an *.obb in downloads(

Wow. Random events seem to be a perfect idea for this game. IMHO