This thread makes it sound like the price is moonbeam.network credit
Alan Flores
Creator of
Recent community posts
Classes have just finished, so I'm looking for a job now that I've got free time.
My skills include:
Unity programming and setup (C#, Animator, ShaderGraph, etc.)
- Experience in building for other platforms (Android and WebGL)
- Game Design, develpoing game mechanincs from a general concept.
- Clean and documented scripting.
- Use of Github for version managing.
- A little bit of graphic and audio editing.
Check out a few of my projects on my itch.io page!
Very fun and replayable! Trade and war are indeed the only ways to gain a profit.
I was trying to set temples in all cities, but there's no option for that if they are your vassal...
Anyways, here's a few bugs:
- Big sacrifice for locust event is free (even if it says -50/-50)
- Killing scribes in the revolt is free (same as above)
- Cattle tribute bugged out at some point:
As you can see, I have Large Tribute from 4 city-states, but I'm only receiving 10 cattle (the grain tribute works fine though.)
I won! You just have to make and sell the cheapest game you can (don't accept any mechanics, they reduce progress) for an easy 400 noodles.
After that make the beefiest game you can and self publish it.
Make sure to donate to the podcasters so they talk to you, but once they do, you don't need to keep donating anymore.
Take the GameCON discount if you can spare the noodles, but only after your first game. You get noodles from the indie game award, so it pays for itself sometimes.