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AlbertJyllhed

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A member registered Sep 18, 2017 · View creator page →

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I do have a small health drop in the game that you can get sometimes when killing an enemy, so adding a mana equivalent wouldn't be too difficult.

Thank you for enjoying my game! It was a blast to see you play through it. I was cursing myself out when you said that you should have been healed when you leveled up, because that was something I had planned on adding but I simply forgot. It will be added in a patch soon though. Definitely have to fix that stunlock on the last boss too.

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I just published Prison of the Dead. It's a 10-20 minute top-down ARPG that features several enemies, bosses and puzzles. There are 8 different skills you can use and many weapons and items. Try it out for yourself and leave a comment too if you'd like!

Any chance you can share the palette you used? :)

Hello everyone, I have just released a prototype for my game Gnarl. It is a 2D top-down melee brawler where you fight frog people with a combination of melee and ranged weapons. You can play singleplayer or up to four players co-op. (versus mode is coming soon).

Check it out here: https://albertjyllhed.itch.io/gnarl

Haha yeah I could tell there was some necrodancer inspiration in there! Personally I wanted to make a version where the weapon switching mechanic you put in is tied to everything, instead of switching the weapon I was thinking of switching the color of the enemies and all interactables every 3 moves the player makes.

hey, great game! So much so that i'm inspired to put my own twist on it and make a game, would that be alright?