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Alonso Canales

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A member registered Jul 04, 2014 · View creator page →

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Will miss Kafka's ghost

This was so good! Everything fits together in such a precise way.

Played through the whole game and it was so good! Really enjoyed the story, and definitely want to continue exploring the hub world to see what else I can find (I mean, if someone put a lamp post, there might even be a labyrinth somewhere behind some walls...)

It's been amazing to see how far you've come from your initial creative challenge, congrats y'all!

(PS: It runs perfect on Steam Deck)


Such a cool way of bringing awareness to this issue!

I'll be around the GC on Monday with my PC and the wiimotes so 👀👀👀

Yeah that was most amazing feat anyone did in the game, thanks for trying it!

The game is so charming, with a bit more of polish I can defiinitely imagine streamers having a lot of fun with it. Am tempted now too 3d print myself an armadillo and shoebill (also test cubes will not be forgotten)

I was coming to say this really gave me Katamari vibes but then I looked at the description and it was already there lol The mechanic of growing big is fun in itself but you also really nailed the feeling of having a large world with a lot of quirky stuff that's a lot of fun to explore

Tthis game is a super fun playground by itself, can't help but wonder if it'd work with some kind of narrative? The name is awesome and suggestive, the vibes with the art and world are on point, and you got some kind of narrative going on already with the daily affirmations

Did not manage to see the whole thing but I think it's super cool you have a narrative, nice job!

You really nailed the aesthetic and its so much fun to watch all the little guys doing little guy stuff until suddenly we blow them up,. Would love to see a version of the game with even more wacky powers

Its so cute, nice job! Hadn't realized either the music was from Syd, so cool

The aesthetic of the game is really cool, nice job!

Looking forward to the mobile version 👀

It's such a simple idea but it works really really well, great job!

This is super well polished and feels great to play, nice work!

This was really cute! The hanging spiked balls and bridge were really fun to play with, I could definitely imagine a longer version of the game with more stuff to interact with

a true patroitic experience

To higlight one thing particular I really loved how you integrated narrative in the game since most of the physics games did not have it, it really serves to create pacing in the game and elevates the experience as a whole

I am happy to put my technical skills to such a valuable cause

It was so nolstalgic to make, glad to hear other people felt similar :D

Fun game, love the art style! Was bested by the social media platform formerly known as Twitter.

The level design here is really good! Felt like I was expoloring but never felt like I was lost or confused on where to go next. The ambience is great, you do a lot with a little. Would love to keep on talking to TVs

The narration and dimly lit backgrounds work really well to create a powerful atmosphere, and I really liked the ending. Great job!

The visuals are super super good, really like the shaders, post-processing effects and textures you used. Exploring the mansion was super cool and enjoyable, needed a bit of help to find the last fingers but the rest were super fair

The lighting and ambience is fantastic, really felt spooked. Subtitles would be useful but besides that great job!

Loved the concept from the first time you described it, you pulled it off really well!

Really really good experience, models, lighting and effects are all top-tier. Awesome job, did not feel comfortable

Super good game! Could not finish it without help (the phone went over my head) but I think the puzzles were all really fair and well made.

A hint for those people who are stuck: 

reject humanity, embrace chickenhood

The idea is super interesting! I wonder if it would work better in another format (like a 2D game instead of a 3D) but I love the mechanic

Amazing work all around, the small but powerful detail that really made the difference for me was how the movement feels nice and floaty with the super jump at the start, but then feels super hellish without the jump later

The visuals are so coool, great job! Love the penguins, the second world in particular feels really cool with the swithching effect

The scenery is really nice, and the terrain really creates a cool feeling of going up a mountain!

I think the level design might need a bit of organizing but I really liked the story!

The dreamlike element is really well achieved with the dialogue and assets. Hope your cat shows up 🙏🏻

The minimal design of the musuem is simple but works so good, you really did a great job with the lighting! The "games" were a really cool twist too.

The ambient and mood of the game was great, definitely will try to watch the movie later!