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alebehemut

8
Posts
16
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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

You're right that the game is super barebone in terms of gameplay right now. Don't worry, I've already planned to add more agency to the player in the next demo.

combo games aren't really for me since I always feel like I'm button mashing most of the time but this is a nice concept

attacking and blocking are easy enough, parries are kinda trickier, I'm not sure about combo since the circle icons look like they are more suitable for joysticks?

it's totally understandable that it feels memey, I will most likely plan to keep it memey too.

also, this is just a "prologue", so there will be more to come and villains will always lose in the end yeah.

haha you recognized it...

so far so good, I like the jokes and I will try playing more after doing some grinding

tho tbqh I think being able to run would be nice

one thing I noticed that if at least two of those enemy encounter thingies overlap, if you run away from one, you will immediately get into battle of the other encounter and repeat if you run away again, it would take running away 3-4 times for me to get unstuck

Thanks for trying! I fixed the bug and also added an intro skipper for anyone interested.

Just our moo in a swimsuit