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alecksalecks

5
Posts
A member registered Jan 02, 2024

Creator of

Recent community posts

Awful.

A fun and stylish Tetris take!

Solid game, I like the concept, it would have been nice to have a bit more control. Here are my suggestions:

  • Let the player set the desired take off trajectory by spinning the planet, once selected, the flight becomes scheduled at that angle
  • Make the difficulty easier to start with and ramp up
  • More game speeds & pausing
  • Scale up your operations. Slow down the rockets and have multiple rockets available for deliveries to be controlled independently. Trajectories depend on asteroid scaling, so understanding which asteroids you can't scale and planning for future trajectories becomes more involved. This introduces a deeper memory and planning component to the game.

The game is technically impressive and the concept is great, it plays well and sticks the landing.

Nice game, really like the art style and tactile interactions. The puzzles respect your intelligence and don't hand hold.

Awesome game. Great size. Look thick. Solid. Tight. Keep us all posted on your continued progress with any new progress pics or vid clips. Show us what you got man. Wanna see how freakin' huge, solid, thick and tight your game can get. Thanks for the motivation