JSON{"score":64}
f88a4319eed5b7443c502ae558c7f49ec3119a5e675db332e9369213e5f923fc
Link to the repo was greatly appreciated! 🙏
AleisterCodely
Creator of
Recent community posts
score: 141899 (No JSON :c)
outhash: e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855
Cool animation on pressing start! Never thought I'd see competitive game of life, but it makes sense, specially modified like this where each level makes it harder for cells to live. The timer is a little unforgiving for more complicated setups like glider guns, and sometimes the cursor jumps around if I try moving too fast in one direction.
For some reason I was only able to run this game through the browser emulator, trying to launch it from the command line was a non-starter.
score: JSON{"score":11,"trivia":0}
outhash: e518ec098fcfe46c13805cc547a95253a618eec72829c8266bbae80ad36e080c
Loved it, very unique mix of shooter & trivia (edutainment?), showed me just how little I actually know about Cartesi, need to dive into the docs so I can continue stacking Int. Scoring is weird, I was much higher than the outcard showed for sure, and trivia-wise I had already gotten enough questions right to unlock the press D to "Dave" button (which feels powerful and righteous w/a cool sound effect) but it still shows 0 on the JSON. Did not enjoy my ship having momentum, made it hard to line up shots most of the time.
score: JSON{"score":22344}
outhash: 45e293714a9bbf8263dd322304e89ab6da339c7edf124d0930ab162c443dcf91
Jam favorite! Lots of charm (specially the intro!), very fun and replayable, specially liked how different enemy ships seem to have different AI, with some of them going in a straight line, others trying to crash into me and the last set firing back. The sprite work is also very neat, just wish the player ship wasn't so big, makes it difficult to "weave" through enemy swarms as the game speeds up.
score: JSON{"score":160}
outhash: ca01dc6dd22d988d362cf283f62a84894e472b1b9668469645ada443ff8efd9b
Nice! I played this one a lot when it was released but accidentally overwrote my high-score rivtape. I played it like Puyo Puyo, although I still don't know what causes "flying" blocks (formed when blocks disappear under/next to them) to sometimes fall to the bottom and other times remain flying which made it hard to strategize my moves. Would love to see how you got music in the game o.O
score: JSON{"score":8046,"obstacles":13,"ticks":2711,"completed":1}
outhash: e42624ba81cea19f327647a6f16fb8483ba891105d4de9a4e3128a87abf3db99
Fun, but super hard. I swear the hitboxes are unfair!
Obstacles vs Fuel pads could be clearer, spent my first 2 playthroughs wondering why I was running out of fuel and how to get more (I just shot everything on sight).