Thanks!
The game is currently planned to be released on GOG, yes. Can't confirm release on itch yet.
Hello.
Thank you for reaching out and for your offer. However, current situation with the game is that I am continuing its development under a contract with a publisher who has exclusive distribution and porting rights. Respectively, I must decline your offer. I wish you and your community all the best.
Анимация атаки в воздухе - баг. Спасибо за то, что обратили внимание, я сам каким-то образом этого не заметил.
Замедление игры, видимо, из-за генерации новых графических ресурсов в реальном времени. Жаль, что про замедление в меню мне не сообщили раньше. В следующей версии игры постараюсь что-то с этим сделать (скорее всего в виде дополнительной настройки видео).
Thank you for the kind words, glad you like the game.
For now the whole OST is available here: https://www.newgrounds.com/audio/listen/1198036
When you leave to the main menu and select your save file, there should be message window asking if you want to continue from the level you reached. Like here, for example: https://youtu.be/pMzSpaDM6kU
If you choose to not continue previous run, you loose all silver and artifacts that you found and will need to collect them again.
To bring everything to base you either need to get to one of two retreat points (red car) or to complete the mission.
Wow, thanks for this huge feedback! Glad that you liked the game.
The crash caused by pounce on shielded elite, that you mentioned, is already fixed in version 1.0.2. The other bug with chain lightning I'll definitely look into.
I was wondering if players would be able to discover small non-obvious things like healing opportunity on the final boss for the beast. Kudos for figuring it out.
I assure you that every attack of the final boss is avoidable. Final phase is tricky indeed, but it's possible for every character to beat it without taking any damage.