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Alex

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A member registered Jan 03, 2018 · View creator page →

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I followed some tutorials on specific mechanics like placing buildings and generating random tiles. I also read the documentation of LeoECS and the source code of some sample games from its GitHub page. However, there is no “fun” in the game. I just wanted to explore the ECS architecture.

It’s sad… As a rule my score is 20-30 fps for HTML version. I know how to optimize lots of code here. Sadly I’m not planning to do this for now =(

Thx! I hope this tool will help you with brainstorming :)

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I'm not sure my shitty code will be useful :D I Highly recommend Examples section on the LeoECS GitHub page!

Issues and Feature requests are here.

Really love the atmosphere and the core mechanics :) Cool graphics, style and sound design! When you cut the wall it would better if world reacted according to location and size of a hole, i guess. Keep it up!

Pretty interesting. Which engine do you use?

Really cute game :) Looking forward for some 8bit music in the game😁

Sure, thx :)

Thx :)

Thx :) I agree that progression  and some dangers are vital for a playable game. Especially for the god-simulator games. I will add more mechanics in the future, maybe.  Or, I will made something new.

Thx for the comment. I might add more details in the future. But for now, I just wanted to check how ECS framework works. (process a lot of units with the logic)