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AlexanderShepherd

17
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1
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A member registered Jul 29, 2023 · View creator page →

Creator of

Recent community posts

It kept me engaged for a while. Found the fun!

Thanks for the feedback! The energy the player gives towards moving the hourglass could have been increased. That may better balance the difficulty, so the player can focus on the enemies falling.

Thanks for the feedback. Will keep in mind for next time to keep the clicking limited.

(1 edit)

Thanks for the feedback! The difficulty ramps up a lot in the end, and the enemies are very punishing to the player. Their purpose is to force the player to watch the countdown and feel despair.

Thanks for the feedback! I agree that a timer could have better communicated to the player how long was left.

Thanks for the feedback! It was a good experience to make and get back into game dev.

Thanks you for the feedback! I'd love to revisit this game again sometime in the future.

Thanks for your feedback! I can see the game becoming boring and falling flat if it were to be stretched out. Nice bug find!

Thanks for the feedback! I agree that all of your suggestions could be great additions.

Thanks for your feedback! Glad that you enjoyed it!

Thanks for the feedback! Agree'd that modes of difficulty would have been a great addition.

Thanks for your feedback! You're right about the game description. I've updated it. Thank you!

Keep at it, and you'll get it! It's priority to shoot all monsters before they touch the ground.

Thanks for your feedback! Glad you liked it!

Thanks for the feedback! The difficulty ramps up over time to cause the monsters to drop down faster. You'll get it!

Thanks for your feedback! Glad you noticed the usage of threes throughout! It's helpful that you raised the button mashing as a point of frustration.

Thanks for the feedback! Will keep this in mind for next time.