Great work! Thank you very much.
Alexandre_Kobayashi
Creator of
Recent community posts
Thank you, it means a lot as I find Sigil & Shadow to be a great game ! I can't even take credit for the damage rule, one reader created it for their own hack of DIE A HUNDRED TIMES :) I'm using it a lot to test or run different settings as well but it always brings a smile to my face knowing other people have fun tinkering with it. Thanks again for the feedback and take care!
Hi DMChuck! Your comment was deleted by mistake, sorry about that! I don't use Search or Investigation skills in my games: if the characters are looking for something, they find it, no roll needed. Nonetheless it's quite easy to add them to the skill list if you wish to, this thing is meant to be tweaked by GMs to fit their style!
Easiest thing would be to adapt the rules from Unknown Armies:
_add the two numbers from your roll together (if you roll 54, you inflict, 5+4= 9 points of damage). Count the "0"s as "10". Eventually add +5 for 2d10 weapons and +10 for 3d10 weapons. Or simply a +5 for big things that hurt :)
_for highly lethal weapons: the result of your roll is the damage (maybe a bit too violent but why not).
And you can find an adventure for the game here on itch.io: https://publicaction-coupcritique.itch.io/it-adapts-to-your-breathing
INTO THE DARK is released. It's a light sci-fi rpg inspired by Ian Banks, Peter Gamilton and Richard Morgan's books (among many others).
The goal of the game is to allow each group to tackle complex science-fiction themes without being bogged down by numbers. It's a 2d6, player-facing system with tight rules for body swapping (à la ALtered Carbon) as well as vehicles, space battles, psi powers or mechas (if you wish to have them).
Science-fiction is about change and INTO THE DARK gives you advice to design this change and build your campaign around it. It's in full color and fully illustrated.
Cursed! is a table top horror roleplaying game based on Ben Milton's Knave.
Cursed! is meant to help referees run any horror adventures they find as long as the protagonists are humans facing unnatural horrors.
No classes and no levels: characters can get better but you'll see no hit points bloat here, even on the monsters side, keeping encounters tense and deadly for the unwary.
Horror made easy: short and concrete guidelines, never be afraid to run a horror game again!
The game is licensed under a Creative Commons 4.0 International License: you are free to share and adapt this material for any purpose, including commercially, as long as you give attribution. So hack away!