Hi! This is a GameMaker Studio 2 project which means is not an executable but rather a template to be run inside the game engine.
AlexDer
Creator of
Recent community posts
Hi SGNQuen, did you change something in your code after purchasing the asset?
The error showing up is telling you that the selected Unit's type parameter is not an array (or List). So you probably edited the Json (?).
If so, make sure that in your units at the "type" parameter, you set a list of types even if the Unit has just one type.
Example:
MyMonoTypeUnit {
"type": ["grass"] => Even if the Unit has one type, we use a list with one entry
}
MyMultiTypeUnit {
"type": ["grass", "poison"]
}
Let me know if that was the issue :)
Hi hogtrick, thank you for the feedback! That would be quite hard because that means you need to encrypt your Json file and decrypt it as you parse it in GMS2. For saving the game you can follow many tutorials on YouTube, especially the ones who use buffers.
Here’s a good one: https://youtu.be/QmxQb1BFQRE
Hi! I'm Alex, nice to meet you!
I'm an experienced game developer looking for a paid project to be working on.
I've been developing games for about 5 years.
I've been working with GameMaker Studio 2 (advanced) and Unity C# (Intermediate).
I have experience in many game genres, and available also to work on new innovative mechanics: everything can be made!
I can export your game in most of the platforms available in the market: iOS, Android, MacOs, Windows, HTML5
Here's some of my past projects:
You can also email me at: alexferrer96@gmail.com
Hi! Thank you for purchasing the asset! Well, the easiest way it comes to my mind right now is to have a hand[] array (or ds_list) which stores the instance IDs of the cards being drawn, and a index counter variable. So that when you press the button “>” the index variable increases by one and when you press the “<“ it decreases.
Then when you want to play a card (“A” being pressed) you check which card is currently selected by retrieving the ID from hand[index].
Let me know if that can help you.
Hi FoxFX! Thank you for purchasing the project.
You could achieve that by making an object which stores the list of the IDs of the cards you have in a ds_list (myCards). The you can create another ds_list called myDeck and through that object you can move the cards IDs from the myCards list to the myDeck list.
Remember to always use cards IDs in the lists and not the card instance IDs or whatever.
For example, this is what the lists should look like:
myCards = ["001", "002", "003", "005", "007", "010", "024", ...]
myDeck = ["001", "005", "007", "010", ...]
Hi Jason! Thank you for the feedbacks.
I agree with you, there are things that need to be more dynamic. I'm currently working on stages. In the future version stages will be generated by specific templates made by myself. I mean, numbers will be always random, but the layout of the stages will be always the same, so that I can make the puzzle fun to play with. I've also added a new item:
You have to put the right number in the adjacent cells in order to free the one that is locked.
Hello everyone! I’ve been working for about a month on a PC puzzle game: Sudopic.
Sudopic is a Sudoku-like puzzle game with a dynamic gameplay, thanks to different items that will help or, in some cases, obstruct your solving process.
The main aim is to solve all the puzzle and reveal all the images that lie behind. You can play the first 18 stages at the moment.
My intention, as soon as I finish it, is to port the game to the main mobile stores.
Here’s a quick video presentation for those who have no time to play it: ⤵
If you want to play it, here’s itch.io page link: ⤵
Hi everyone! I've spent the last few days making a prototype of a Puzzle Game, based on the classic Bomberman saga.
For those who don't know, the aim of the game is to kill all the enemies and find the exit-door before the time runs out.
Destroying breakable walls, will give you a chance to find useful powers-ups:
- Bomb-powerup: increase the number of bombs that you can drop.
- Fire-powerup: increase the bomb blast range.
- Speed-powerup: increase the player's speed.
All the graphics, music and programming are made by myself.
Any kinds of feedbacks are welcome! :)
Here's the link to the game:
Hi! I have been working on my first game.
The game is called "Cuty Pinkbows": a simple 2D-Platform with a shop system to purchase abilities, items and skins. The gameplay is based on four different worlds, in which you have to beat three levels and the final boss in order to unlock the next one (pretty obvious! ).
The project is quite "ambitious" and it takes me a lot of time, as all the programming and assets (soundtracks, sfx, pixel-art) are made by myself.
If you have time to play it, that would be great to have some feedback.
The game can be downloaded here (No installation is needed):
https://alexder.itch.io/cuty-pinkbows-alpha
PS: The game is currently in alpha state, so things like graphics might totally change and bugs might occur.